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Re: [Ship Randomizer] The Randtrel v0.13.1
Posted: Wed Oct 29, 2014 10:19 am
by Sky_line125
rannl wrote:it seems right to have a disconnected o2 room on a lanius ship, so it might be nice to give it a go.
And very good see Lanius ship without O2
Re: [Ship Randomizer] The Randtrel v0.13.1
Posted: Sat Nov 01, 2014 2:31 pm
by rannl
Sky_line125 wrote:rannl wrote:it seems right to have a disconnected o2 room on a lanius ship, so it might be nice to give it a go.
And very good see Lanius ship without O2
Did some tests with disconected rooms. A major problem is boarders who don't need o2, such as the lanius and AI. If one of them gets into the disconnected rooms, they are there for good unless bombs are used to flush them out. This drains missile ammo significantly.
So for the time being, I'm removing the disconnected room designs from future ship plans.
Posted: Fri Nov 07, 2014 10:01 pm
by Maccasey66
opps sorry i pressed the wrong button
Re: [Ship Randomizer] The Randtrel v0.13.1
Posted: Fri Nov 07, 2014 10:05 pm
by Maccasey66
Sooo… will this run on mac because you only said to run the .exe for windows & the .sh for linux, *sigh* i regret getting a mac
Also just how many different ship layouts are there all together?
Re: [Ship Randomizer] The Randtrel v0.13.1
Posted: Sat Nov 08, 2014 12:14 am
by Russian Rockman
Maccasey66 wrote:Sooo… will this run on mac because you only said to run the .exe for windows & the .sh for linux, *sigh* i regret getting a mac
Also just how many different ship layouts are there all together?
Im pretty positive this should work on mac. Check the instructions in the file itself. I believe you just need to run the .sh file on mac as well.

I hope that solves your problem.
WOULD YOU KINDLY EDIT YOUR LAST POST SO THAT YOU ARE NOT COPYING THE "ENTIRE" OP...
@rannl
It has been brought to my attention now that you have quite a lot of screenshots in the OP...

Perhaps you should maybe start grouping those into albums or something on photobucket (or whatever you are using). It would make it easier to see all the different ships of each type and you could just keep a few of the best ones on the OP or a make a collage of smaller randomized ships perhaps...
Re: [Ship Randomizer] The Randtrel v0.13.1
Posted: Sat Nov 08, 2014 2:45 pm
by Maccasey66
@russian rockman ok thanks its just that on my laptop when i open the Randtrel click the button & move the new .ftl into the mods folder nothing happens but I’m assuming thats because Captains Edition changes the ships

Re: [Ship Randomizer] The Randtrel v0.13.1
Posted: Sat Nov 08, 2014 8:25 pm
by Russian Rockman
Maccasey66 wrote:@russian rockman ok thanks its just that on my laptop when i open the Randtrel click the button & move the new .ftl into the mods folder nothing happens but I’m assuming thats because Captains Edition changes the ships

So it sounds like you got the tool working??? If so, then you can select whether to generate random ships for vanilla (AE - Advanced Edition) or (ACE - Advanced Captain's Edition).

Also, in the Slipstream menu you can change the order in which mods are loaded by dragging them to different positions on the list! Lower mods are loaded after higher mods. So if you are using this and CE you should install all the CE stuff first in the correct order and this should be loaded after everything else. Hope that helps.

Re: [Ship Randomizer] The Randtrel v0.13.1
Posted: Sun Nov 09, 2014 12:37 am
by Maccasey66
really? i thought it was the order that you selected the mods that made the load order!
Re: [Ship Randomizer] The Randtrel v0.13.1
Posted: Sun Nov 09, 2014 5:28 am
by Russian Rockman
Maccasey66 wrote:really? i thought it was the order that you selected the mods that made the load order!
Nope, it's the order in which they are listed.

That should fix any problems you have.
Re: [Ship Randomizer] The Randtrel v0.13.1
Posted: Sun Nov 09, 2014 3:46 pm
by Maccasey66
thanks a bunch that’ll fix like all of the bugs i thought i had found
