Wow you actually already managed to get this. The effect should indeed stack. I have already reworking that augment to make a dedicated retaliation ship even more feasible.Kartoffelr wrote:Does anybody know how the game calculate the crystal vengeance augment chance if you have more then one?![]()
Yes, they all grew in the crystal crewmembers quarter.
Do i get 3 chances per hit, each with 25% Or one chance of 75% Or still 25% and wasting two augment slots?
FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
- Sleeper Service
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Re: FTL Captain's Edition 1.092
Limiting the systems in different stages of the event should work. That problem exited in some other events as well...
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Re: FTL Captain's Edition 1.092
Even if they stack, I don't care. They only work - sometimes - when you take damage, so they're getting sold.Sleeper Service wrote:Wow you actually already managed to get this. The effect should indeed stack. I have already reworking that augment to make a dedicated retaliation ship even more feasible.
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Re: FTL Captain's Edition 1.092
So they make a good combo with repair bombs.The Captain wrote:Even if they stack, I don't care. They only work - sometimes - when you take damage, so they're getting sold.Sleeper Service wrote:Wow you actually already managed to get this. The effect should indeed stack. I have already reworking that augment to make a dedicated retaliation ship even more feasible.
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Re: FTL Captain's Edition 1.092
I've detected yet another bug. I'm playing on the Crystal Cruiser and my level 1 sensor doesn't show it's status, nor does it seem to be online. Don't think this happens regularly on FTL vanilla

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Re: FTL Captain's Edition 1.092
Yeah this is probably related to the new hazards. Working on it...
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Re: FTL Captain's Edition 1.092
I also encounter this bug regularly. I think it happens especially often after visiting nebulae in AI controlled sectors.
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Re: FTL Captain's Edition 1.092
Delphi wrote:I also encounter this bug regularly. I think it happens especially often after visiting nebulae in AI controlled sectors.
I think I went past an industrial sector and had to pass through SEVERAL fleet controlled beacons, and fighting an auto spotter in one of them. The sector I was in during the screenshot was the quarantine sector.
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Re: FTL Captain's Edition 1.092
That seems to fit the picture. I can´t remember to have had this bug before the Hazard Extension.
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Re: FTL Captain's Edition 1.092
Good music choice on the quarantine sectors. While it's true that you can tell it's not made by the same people as the rest, it's still rather fitting with the sector type and the game, and the battle layer is awesome.
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Re: FTL Captain's Edition 1.092
Agreed.Mr. Mister wrote: and the battle layer is awesome.


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