Re: FTL Captain's Edition 1.092
Posted: Tue Jan 28, 2014 5:17 am
WOW, I am very interested to see how the player surrenders work, I never would have thought this was possible!! Will you be able to suggest different surrender options with different chances of acceptance?
Also I like the idea of the Zoltan's negotiating surrender. We're starting to get into RPG elements now...
To offset this were you saying that the Zoltan ships will refuse to engage certain ships like Zoltan ships? Because if they refuse to engage pirate ships that doesn't really make sense, but I'm sure you've got it worked out.
I would really like to see even more expansion upon the different faction ships. I would like to see as many different reasons to keep those special augments as possible!! Engi-med not dispersal should have more options with Engi ships too, (or AI ships?). It is too bad you can't just give Inate options for the different ships and it is too bad that the faction augments can not be upgraded in any way because. not all I them are the most useful later in the game.
(Can you have multiple augments with the special augment abilities or is that hard coded to work with the specific augment name?)
Also I like the idea of the Zoltan's negotiating surrender. We're starting to get into RPG elements now...

To offset this were you saying that the Zoltan ships will refuse to engage certain ships like Zoltan ships? Because if they refuse to engage pirate ships that doesn't really make sense, but I'm sure you've got it worked out.
I would really like to see even more expansion upon the different faction ships. I would like to see as many different reasons to keep those special augments as possible!! Engi-med not dispersal should have more options with Engi ships too, (or AI ships?). It is too bad you can't just give Inate options for the different ships and it is too bad that the faction augments can not be upgraded in any way because. not all I them are the most useful later in the game.
