That looks really good from my prespective.stargateprovider wrote:Just another preview, here is the new AI station I made a few days ago:
Do you use splicing or do you "hand draw" these stations?
That looks really good from my prespective.stargateprovider wrote:Just another preview, here is the new AI station I made a few days ago:
I thought that was the case too, until i tried it and it still didn't work.stargateprovider wrote:The hitbox is determined by the shield image canvas size. When you look at the Slug (or Mantis, Lanius, Federation, Pirate) shield images then you'll see that the shield "drawing" size does not match the canvas size. The canvas is either vertically or horizontally longer than the shield bubble.
For the shield to match the hitbox, the shield bubble drawing needs to reach/touch the canvas edges.
I hope this made it clear.
I'm using Paint.NET as well, so no problem there, but I forgot that you have to change the slug_station.txt file as well...Anduqwer wrote:I thought that was the case too, until i tried it and it still didn't work.stargateprovider wrote:The hitbox is determined by the shield image canvas size. When you look at the Slug (or Mantis, Lanius, Federation, Pirate) shield images then you'll see that the shield "drawing" size does not match the canvas size. The canvas is either vertically or horizontally longer than the shield bubble.
For the shield to match the hitbox, the shield bubble drawing needs to reach/touch the canvas edges.
I hope this made it clear.
Now, hoping that shield size is for some reason based on the ship's hull, I'm just thinking about increasing the height of the shield drawing and see if the hitbox grows with it as well and if it doesn't then just do it by eye until it fits.
If it does grow with it then I'm pretty much shit outta luck there and hope I did some stupid mistake which caused all of this.
It is worth noting that at first when i saw the hitbox was screwed it was larger horizontally NOT vertically BUT the actual shield image's canvas was only stretched vertically more than it should which was weird because when I fixed the canvas issue the hitbox experienced vertical problems instead.![]()
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Either that or i just have like the worst eyesight in the world. One of those two.
In case anyone is wondering I'm using Paint.NET for this so if it is known to have problems with this kinda stuff then please inform because otherwise this conversation is just useless.
Yes and because repairs take longer on crewless stations, avoiding damage is essential.R4V3-0N wrote:just wanna say the ai station is pretty small thus deffence drones will be much more efficient on it- you could have 1 of the 3 layouts with a drone.