Re: Hurray! Another multiplayer clone project. :)
Posted: Fri Sep 23, 2016 8:12 am
Well, hope you'll join the next one then.Hak86 wrote:I cannot, if it was a couple of hours earlier maybe or right now...
Official Forum for FTL: Faster Than Light and Into the Breach
https://www.subsetgames.com/forum/
Well, hope you'll join the next one then.Hak86 wrote:I cannot, if it was a couple of hours earlier maybe or right now...
That means it is much less important to have more weapons than you can power. So decharge-on-jump isn't needed anymore? To prevent a dedicated reactor repair man, the damage should be based on the overload (e.g. 101% - 125% --> 40 hp/s, 126% - 150% --> 80 hp/s, ... if you use 200% of your reactors, they die in less than 20 seconds and more reactors killed --> more damage for the remaining ones!).kcd.Spektor wrote:The damage that is dealt per server tick is configurable in the server cfg file. for now I set default value to 1, so it's 40 dmg per sec.Srul wrote: Kinda good idea, but how much time will it take to kill a reactor like so?
And then it all depends on how much health does your reactor have.
Right now Falcon's reactor lvl 1 has 3000 hp - so that's 75sec to kill the reactor.
I'll balance it once we try it out.
14:00 CEST is ok for me.kcd.Spektor wrote:12AM UCT is also ok with me.Srul wrote: I can only come at 12AM UTC, got some work to do.
Everyone else?
JRB, PixelBrummagem, TehBobo, HAK86, Galactix, Chickengames?
I was thinking on making the damage dependent on the current power overload. But decided to keep it simple.jrb00001 wrote: That means it is much less important to have more weapons than you can power. So decharge-on-jump isn't needed anymore? To prevent a dedicated reactor repair man, the damage should be based on the overload (e.g. 101% - 125% --> 40 hp/s, 126% - 150% --> 80 hp/s, ... if you use 200% of your reactors, they die in less than 20 seconds and more reactors killed --> more damage for the remaining ones!).
This was exactly the thing I wanted to achieve. Because in FTL you have a simple limitation of 0 to 4 weapons(if I'm not mistaking).That means it is much less important to have more weapons than you can power.
Good. That's 2 people already.14:00 CEST is ok for me.
Welcome.John Luke Pack Hard wrote:Hi Spektor, I'm a returning modder and developer. I'd like to take a closer inspection of this project since one of the ideas I have jostling around in my head heavily involves FTL multiplayer.
Written everything I needed from scratch, using libgdx(allows easy export to mobile paltforms) and kryonet for network packets transfer.1. What engine and network architecture do you use to run this? Or did you code the groundwork from scratch?
Uh, I don't really understand what you mean.2. What design problems have you run into so far in terms of FTL multiplayer?
Actually I do own the IP.John Luke Pack Hard wrote:Your only problem with getting this released is the fact that you don't own the IP.
Indeed it is. Almost 3 years now developing.Other than that, tremendous job considering that it's all built from scratch.
Well, the coding part is 90% done. And I will manage the rest 10% on my own faster then trying to explain to someone how the whole shabang worksI can help you so long as you give me a link to the API. I'd like to contribute to broaden my base in game development and coding in general. My expertise in game development currently solely lies in Unity and just basic canvas drawing using Java, which is a prickly yet tedious procedure, sorta like playing with a thousand Jenga blocks at once coding your own engine from scratch.
You can PM me if you don't want to share the idea to everyone. (I felt the same way in the beginning, untill I realised that, the sooner you sare your idea with the public, the sooner you know if it's shit or not. And then you can decide if it's worth it to spend time on developing it.)Then I'd like some help as well for my idea. I'm more than willing to share it, given that ideas are a dime-a-dozen and development is the gold mine, but it's a little lengthy.
Im in just downloading the game right now.kcd.Spektor wrote:Sooo...
CBT planned in 2 hours...
So far only 2 players.
Anyone else want's to join?