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Re: FTL Captain's Edition 1.09d

Posted: Wed Jan 22, 2014 12:13 am
by Sleeper Service
sign1000 wrote:Can you send me a dropbox download link? :D For some reason, the links you provided aren't working for me. :shock:
That might be mediafire related. Maybe try again later? I'd rather not risk using dropbox for CE any more.
rhaining wrote:[A lot of text]
Well what can I say, you are totally right there. Seriously, I actually acknowledged the points you made and other pointed to that situation before, so I gave the Red-Tail an additional Old Laser. That was several months ago.

I assume you are using the polish kit? I had a quick look into the files and it seems that it does not implement that change and still gives the Red-Tail the previous loadout. So you are actually not frustrated by CE here, more by the polish kit. Slowriderxchorps is the one that can help, you might want to report that in the polish kit thread.

Re: FTL Captain's Edition 1.09d

Posted: Wed Jan 22, 2014 2:12 am
by sign1000
Why not? :?

Re: FTL Captain's Edition 1.09d

Posted: Wed Jan 22, 2014 10:22 am
by Sleeper Service
Cause I'm exceeding dropbox' bandwidth limits with captains edition. I don't want to bother with having to creating a new account if I get banned for that. What browser are you using? Have you tried a different one?

Re: FTL Captain's Edition 1.09d

Posted: Wed Jan 22, 2014 8:08 pm
by abyssion425
if i could, recommend depositfiles if that works out.

Re: FTL Captain's Edition 1.09d

Posted: Wed Jan 22, 2014 9:59 pm
by Mr. Mister
Hahaha sleepy, that was a good update you did for taking drinks in the canteen.

Re: FTL Captain's Edition 1.09d

Posted: Wed Jan 22, 2014 10:13 pm
by KJ4VOV
Yesterday, while checking some other mods, I switched back to the plain vanilla game and played through a couple of times... and noticed something I hadn't noticed before.

In the plain vanilla game, when you encounter an enemy who disables parts of your ship (medbay, life support, etc.) once you've defeated them the effect goes away and everything comes back. Not so with CE. With CE it doesn't come back until you jump to another system. I wonder why?

Re: FTL Captain's Edition 1.09d

Posted: Wed Jan 22, 2014 10:26 pm
by Sleeper Service
There need to be specifically reset in the ship events for this to happen. I didn't went through with that yet cause it has very little impact (apart from weapons, relate to weapon pre igniter I guess).

Re: FTL Captain's Edition 1.09d

Posted: Wed Jan 22, 2014 11:07 pm
by KJ4VOV
Sleeper Service wrote:There need to be specifically reset in the ship events for this to happen. I didn't went through with that yet cause it has very little impact (apart from weapons, relate to weapon pre igniter I guess).
It has an impact on life support though. I like to repair damage and heal crew after a battle and before jumping, but if life support is crippled you may not have time to do that before running out of air. I had that happen to me almost one time. Fortunately I had a "safe" place to jump back to.

Re: FTL Captain's Edition 1.09d

Posted: Thu Jan 23, 2014 12:29 am
by Sleeper Service
Hm I might fix this in the next update, although I was almost sure that life support and engines are reset automatically when fights end...
(that's why there are these silly husks in the radiation zones... to keep the player in combat.)

Re: FTL Captain's Edition 1.09d

Posted: Thu Jan 23, 2014 12:36 am
by ikeelyou300
Sleeper Service wrote:(that's why there are these silly husks in the radiation zones... to keep the player in combat.)
I like those husks. I wish there were more of them. Could you make a derelict crystal ship for the crystal pod event?

Also, maybe those husks should have an FTL jammer to keep you there longer.