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Re: Flagship Randomizer 1.19 for AE, ACE and ACE Infinite
Posted: Mon Nov 17, 2014 9:33 pm
by Maccasey66
soo how often is it?
Re: Flagship Randomizer 1.19 for AE, ACE and ACE Infinite
Posted: Mon Nov 17, 2014 9:40 pm
by rannl
Maccasey66 wrote:soo how often is it?
ACE-INF has a single end game flagship, found in sector 8, the last stand.
Re: Flagship Randomizer 1.19 for AE, ACE and ACE Infinite
Posted: Mon Nov 17, 2014 9:43 pm
by Maccasey66
so INF is no longer infinite or can you still go?
Re: Flagship Randomizer 1.19 for AE, ACE and ACE Infinite
Posted: Mon Nov 17, 2014 10:47 pm
by rannl
Maccasey66 wrote:so INF is no longer infinite or can you still go?
You can continue exploring deep space sectors as long as you wish, instead of travelling to sectors 1 to 8.
When getting to the final sector, you'll eventually face the rebel flagship.
Re: Flagship Randomizer 1.19b for AE, ACE and ACE Infinite
Posted: Wed Nov 19, 2014 11:04 am
by Sleeper Service
Tiny maintenance update.
Flagship Randomizer 1.19b
- Some typos fixed
- Some texts clarified
Re: Flagship Randomizer 1.19b for AE, ACE and ACE Infinite
Posted: Thu Dec 04, 2014 8:34 pm
by Russian Rockman
Congratulations, VanguardOfValor posted a video using the Flagship Randomizer. You probably would have noticed this yourself, but I'm just pointing out the fact that on the non-CE version the game forces you to take a look at the secret data every time you jump to a next sector. So you should add a Continue... option. I can see how you missed that though. Who plays without CE anymore?
Re: Flagship Randomizer 1.19b for AE, ACE and ACE Infinite
Posted: Thu Dec 04, 2014 9:04 pm
by stylesrj
Russian Rockman wrote:Who plays without CE anymore?
Me!

Although it's justifiable in that I'm testing out other ships and CE is essentially "FTL: Hard Mode" and not good if you want a quick romp through the galaxy to see if the ship works before thinking about using it in CE.
Re: Flagship Randomizer 1.19b for AE, ACE and ACE Infinite
Posted: Fri Dec 05, 2014 3:27 am
by VanguardOfValor
*Spoilers for my youtube run, if anyone cares*
This is a really cool mod, but it appears to still have some problems. I had the flagship's third phase crash the game on me, which is really unfortunate especially because it kind of ruined the end of the video series. I was using the AE version of the mod, so I'm not sure why it died on me either. Hopefully you can figure out what caused that problem, because I was really enjoying the mod up to that point.
Re: Flagship Randomizer 1.19b for AE, ACE and ACE Infinite
Posted: Fri Dec 05, 2014 4:33 am
by RAD-82
I wouldn't mind looking at that .ftl file, if you still have it and upload it.
Sure, I can't fix the problem since I'm not a part of this project, but it can't hurt to have extra eyes looking over it.
Re: Flagship Randomizer 1.19b for AE, ACE and ACE Infinite
Posted: Fri Dec 05, 2014 9:11 am
by Russian Rockman
VanguardOfValor wrote:*Spoilers for my youtube run, if anyone cares*
This is a really cool mod, but it appears to still have some problems. I had the flagship's third phase crash the game on me, which is really unfortunate especially because it kind of ruined the end of the video series. I was using the AE version of the mod, so I'm not sure why it died on me either. Hopefully you can figure out what caused that problem, because I was really enjoying the mod up to that point.
It permanently crashed the game? Every time you go to the third phase it crashes? Hmm...
I too would have a look at that .ftl file if you could upload it. I dont think you could do that here so possibly Dropbox or something.
That crash sounds like it is probably fixable though. So if you have your continue file and you haven't started a new run still
SAVE IT until that issue is fixed. I would hate to see the end of your run plagued by a crash.
And by the way your my favorite Lets Player.
