Tried to already do a lot of the work myself but I know it won't work yet and I want some stuff added as well.
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<event name="DISTRESS_Science_station" unique="true">
<text>You arrive at a small research station. The place seems swarmed with a type of large but docile space creature. A hail comes in from the station asking for help</text>
<distressBeacon />
<choice hidden="true">
<text>Promise to help.</text>
<event>
<text>"You no doubt have seen the creatures surrounding the stations. We want one for research preferably alive. Our ships aren't equipped for this." You go over your options.</text>
<choice hidden="true">
<text>Chase after one</text>
<event load="DISTRESS_Science_BORING" />
</choice>
<choice hidden="true" req="WEAPONS_ION">
<text>Try and stun one with your Ion weapon</text>
<event>
<text>After a few volleys, the ion finally stuns one. You deliver it to the station."I've never seen a weapon like that before! Thanks for your help. Please accept this reward."</text>
<autoReward level="MED">standard</autoReward>
</event>
</choice>
<choice hidden="true" req="Engine" lvl="4" max_group="0">
<text>(Engine) No giant space alien will outrun this ship.</text>
<event>
<text>You ram into one and manage to knock it out. Crude, but effective.</text>
<autoReward level="MED">standard</autoReward>
</event>
</choice>
<choice hidden="true" req="ION_STUN">
<!--DLC!-->
<text>(Ion Stunnner) Easily stun one of the creatures.</text>
<event>
<text>You use your ion stunner to quickly stun a creature and deliver it before it wakes up. "What a prestine specimen ! This will help us greatly. Thanks." </text>
<autoReward level="HIGH">standard</autoReward>
</event>
</choice>
<choice hidden="true" req="Weapons_Beam">
<!--DLC!-->
<text>(Beam weapon) Fire your beam at the creatures</text>
<event>
<text>You manage to hit one with a beam and end up killing it. "Well, it's dead but we can still get some research done. Thanks, I guess."</text>
<autoReward level="LOW">standard</autoReward>
</event>
</choice>
<choice hidden="true" req="ghost">
<text>(AI Avatar) "Sir, I believe I can be of assistance here."</text>
<event>
<text>The AI Avatar steps out of the airlock and emmits a high pitch scream. One of the creatures starts following the ship and you manage to safely deliver it. The Scientists quickly subdue it and offer you a reward. "A mating call huh? Never thought of using that."</text>
<autoReward level="HIGH">standard</autoReward>
</event>
</choice>
</choice> -->
</event>
</choice>
<choice hidden="true">
<text>Leave them alone.</text>
<event>
<text>You don't have time for this and prepare to jump.</text>
</event>
</choice>
</event>
The one with the ion weapon requirement would also advance the fleet, no hull damage
The one with upgraded engines would cause minor hull damage, no fleet advancement.
And I believe those with ion stunner and AI avatar (I believe they are "ghost" in the blueprint department), are fine as is I believe.
Maybe also add an option at the start to rather then help them to attack the station and "save the animals" or something resulting in a fight with a station.