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Re: FTL Captain's Edition 1.09d

Posted: Mon Jan 20, 2014 11:44 am
by Sleeper Service
OK, everything that worked before should be back at full functionality now. There where only a few minor corrections made in this version.


1.09d
- Some more minor stuff fixed


A lot of things to dream about indeed. Few of us can probably grasp exactly how difficult/time consuming it would be to make more game contend controllable by xmls. It was pointed out that FTL was never really designed for modability, so increasing it might be incredible tedious. Well, I definitely wouldn't know, having no idea about real coding. On the other hand, a lot can be done with the game already, so... let's focus on the good things? :D But you are right, sometimes it might feel like FTL is missing some opportunity there... by ignoring modability as a design concern. I'm looking a lot at Rimworld currently and I think it's great that the author increases modabilty already in pre alpha state.

Re: FTL Captain's Edition 1.09d

Posted: Mon Jan 20, 2014 4:12 pm
by Kartoffelr
I just met a "civilian miner" in a nebula and got no option to use my Ion Field augment to weaken its shield.

edit:
Met him again, same. :lol:
That f*cking guy also has a chance of resisting damage to systems. Very annoying if you are in the Zoltan A type.

Re: FTL Captain's Edition 1.09d

Posted: Mon Jan 20, 2014 4:47 pm
by KJ4VOV
Sleeper Service wrote: A lot of things to dream about indeed.
Speaking of dreams... My dream for FTL is to one day have the choice to play as any of the factions, races or characters in the game. To be able to play as a Rebel, or simply run a small trading post in a back alley nebula. To ply the beacon lanes as an honest merchant just trying to make a little scrap, or as an infamous pirate, scourge of the spacelanes. Why not? :)

Re: FTL Captain's Edition 1.09d

Posted: Mon Jan 20, 2014 5:21 pm
by Torchwood202
Possibly the best (and most enjoyable,) experience in this mod literally happened as I am posting this.

Ok, so I got The Osprey and named it the "HMS Gonna Live 2" (I already had the HMS Gonna Live as my second best score). Ok, so I will skip through this for everyones enjoyment. I had on the ship (as far as I can remember)...

-Full shields (Only need three for the boss, but decided to get 4, :lol: )
-Full engines (48% dodge chance)
-Full artillery beam (Fires every 20 seconds)
-1 Burst laser II
-1 Ion bomb
-1 hull beam
-1 pike beam
-Maxed out number of crew containing all races except Crystal.
-three automated reloaders

As I went through, I was literally DESTROYING all the ships in my path in 30-40 seconds. As soon as I got to the boss, I first got rid of half of its shields with Ion bomb and shot a full weapon arsenal on top of it all.

First and second stages, boom, done.

Ok, so my ship was at half health at the beginning of the Third stage, but fully repaired systems. As I jump in, I notice that the Flagship is next to a star. Ok then... then I notice...

I had no cloak.

As all of you may know, cloaking is mostly essential if you want to beat the final boss. You don't really need it (if you want to have a hardcore challenge) but that is what blew me up.

FINAL SCORE: 3654

I lost because I had no cloak :shock: However, dying is part of the fun in this game, so I'm not really worried. :lol:


It's just the matter that I had possibly the BEST run in the game so far, and suddenly it was all halted by the Third Stage of the Flagship.


Usually with this mod, I don't even make it to the final sector, let alone the boss.

FINAL THOUGHTS: This mod is possibly the greatest mod overhaul for FTL I have ever played. It adds a "harsher, but richer" playthrough across the galaxy. I would be happy if this mod continued to add stuff, and I would still play it if it went dead.
I'm never going back to vanilla... that is, until the Advanced Edition...
But for now, this is the best mod for FTL so far. 10/10.

Re: FTL Captain's Edition 1.09d

Posted: Mon Jan 20, 2014 5:23 pm
by Sleeper Service
Kartoffelr wrote:I just met a "civilian miner" in a nebula and got no option to use my Ion Field augment to weaken its shield.

edit:
Met him again, same. :lol:
That f*cking guy also has a chance of resisting damage to systems. Very annoying if you are in the Zoltan A type.
Unfortunately, ship class does not help to correct this. Do you remember what happened in the event?

Re: FTL Captain's Edition 1.09c

Posted: Mon Jan 20, 2014 5:39 pm
by The wise Sten
Sleeper Service wrote:I can only use music that was originally in the game or music that does not fall under commercial copy rights. If you refer to the bonus tracks of the original sound track by Ben Prunty here: Yeah, would be great to have them in the game, but they are not included in the original game files, so I can't use them.

Some unique music for the new sector types would be great, but it's pretty much impossible to find free music of quality that matches FTLs style. Id also would want it to have a separate explore and battle track, so it's really unlikely that I find some custom tracks for CE.

...Is it still possible to add music tracks? You make it sound like that.

Re: FTL Captain's Edition 1.09d

Posted: Mon Jan 20, 2014 5:47 pm
by Kartoffelr
Sleeper Service wrote: Unfortunately, ship class does not help to correct this. Do you remember what happened in the event?
Hm, i jumped on the beacon, got a text that i didn't read (sorry. something about why he hates me and wants to attack i guess) but no choices. Both time nebula is all i know for sure. Also the ship was not visible before the text popup blended in. That's why i didn't make a screenshot on the second time, i didn't expect it to happen again...

Re: FTL Captain's Edition 1.09d

Posted: Mon Jan 20, 2014 6:15 pm
by Mr. Mister
I had no cloak.

As all of you may know, cloaking is mostly essential if you want to beat the final boss. You don't really need it (if you want to have a hardcore challenge) but that is what blew me up.
Well, the changes made to the third flagship phase don't really effect the usefulness and/or necessity of cloak. Sleepy might have had reduced its general and/or surge cooldown a bit, but there's nothign else related to your dodging, unless it takes place in an asteroid field, and even then. It was probably just a bad roll stroke against a laser barrage, which you would have taken in vanilla anyway.

If you go with the fed cruiser, it's a great idea to have a tier 2 defense drone (Heavy Laser Defense is more power efficient though slower than Laser Defense MkII, and if you find a Laser Defense MkIII, you better marry the thing).

Re: FTL Captain's Edition 1.09c

Posted: Mon Jan 20, 2014 6:20 pm
by Sleeper Service
The wise Sten wrote:...Is it still possible to add music tracks? You make it sound like that.
I haven't played around with that yet, but there definitely is xml infrastructure for managing the existing music, there is even some parts that define explore and battle tracks. So it looks like it can be done. Kieve created some pretty awesome custom music for his Incursion mod. I don't think there where any problem with implementing that music.

Re: FTL Captain's Edition 1.09d

Posted: Mon Jan 20, 2014 7:36 pm
by Mr. Mister
Taken from reddit, so I don't know the event text (I haven't gotten iot myself yet), but are you sure those engies are supposed to be there, with only one hologram?Image