Re: [MOD] Obsidian Cruiser v1.2.2
Posted: Sun Jun 09, 2013 9:36 pm
Hah!Kieve wrote:Trolls will be jettisoned from the airlock.
Official Forum for FTL: Faster Than Light and Into the Breach
https://www.subsetgames.com/forum/
Hah!Kieve wrote:Trolls will be jettisoned from the airlock.
I actually tried poking at a Weapons Room myself recently, mostly to see if I could nudge myself back to working on anything FTL-related (didn't work very well, but did make a little progress).mikekearn wrote:Kieve, I love your ship, and joined both to say thanks for making such a great ship, and to offer my services as a custom-sprite-maker.![]()
I've never taken on a project like creating custom ship interiors, but I have done a lot of pixel art (my deviantart page if interested). I immediately noticed the custom sprite for the piloting system, and was curious as to why the rest didn't match it until I read through this thread.
I don't really want to start on something like that without knowing if you're still interested, so if you are, please let me know.I'd be glad to do it just to pay you back for the hard work you put into this great ship.
Most of my tweaks so far have been minimal or back-end stuff. Trying to iron out some bugs at the moment, and getting the hang of that <mod-append> SMM tag stuff - the flipside of which is, 1.3 would require SMM to install this time around.UltraMantis wrote:There is no such thing as a perfect ship. If you "fix" some gameplay aspect you may ruin the mod globally. I don't remember Lucas getting many thanks for "fixing" Star Wars.
The Obsidian is one of the slower paced ships, but it's well planned and executed. Compare the gameplay speed of Stealth B and Kestrel B. Yet neither needs a fix.
Glad to hear you have some modding mojo again though. Who knows, maybe your ideas are valuable, but there's allways room for an Obsidian B, or an alternative design.
All that matters to me is that you enjoyed itClockALock wrote:I feel sooooo mean.
I started this mod after I played almost every other mod out there, (and made a few of my own), because I saw it in one of Vanguard's playthroughs and I didn't think I would like it.
I would like to invent a time machine, go back in time, and punch myself for not playing this mod.
The ship looks cool, the guns are FANTASTIC, and you're still making more? Great!
Why I feel mean? Well.....
Singularity Projector + Glaive Beam + Weapon Pre-Igniter + Automated Re-loader = Easiest Flagship battle EVER!
*Sigh*
Oh, and I still had the Pulse Disruptor and a Heavy Laser Mk. I for backup.
I wish I played this earlier so I could have voted for it on greatest mods of all time list.
So yeah.
NOTE: You must use Slipstream to install 1.3.Readme v1.3 wrote: -New room images for Weapons & Cloaking
-Doors reduced to level 1
-Room IDs have been reorganized.
--There is no visible difference in layout, but systemless rooms are now highest on room ID list.
--This should hopefully prevent the O2 room from being targeted all the time.
-Music! Because why the hell not.