Page 130 of 658

Re: FTL Captain's Edition 1.089b

Posted: Mon Jan 13, 2014 9:56 pm
by Sleeper Service
Sector Scanner work fine, but it looks like the smPolish kit is messing them up. You are using that, right?

Re: FTL Captain's Edition 1.089b

Posted: Mon Jan 13, 2014 10:16 pm
by Lunar
I just got an event where I had to fight some pirates in an acidic hazard node in a rock sector, yet there was no acid warning or background for it. Just a normal background despite the hazard effects.

Re: FTL Captain's Edition 1.089b

Posted: Mon Jan 13, 2014 11:42 pm
by rex4
Sleeper Service wrote:Sector Scanner work fine, but it looks like the smPolish kit is messing them up. You are using that, right?
Yes. I should remove smpolish or he can fix it in his patch for ce ?

Re: FTL Captain's Edition 1.089b

Posted: Tue Jan 14, 2014 12:26 am
by Sleeper Service
I posted that error in the polish kit thread, so it's probably going to get fixed. Removing the kit will get the Scanner to work for now, just in case you desperately need to play Stealth B.

Re: FTL Captain's Edition 1.089b

Posted: Tue Jan 14, 2014 12:39 am
by slowriderxcorps
As soon as I saw the bug report on that, I had it fixed and uploaded within the minute. Re-download it and you should be golden.

Re: FTL Captain's Edition 1.089b

Posted: Tue Jan 14, 2014 10:39 am
by ikeelyou300
Since the Oxygen System has been renamed to Life Support System in both the ship menu and status screen have you considered changing the icon for the oxygen system as well? Perhaps you could change it from the simple O2 to a leaf or something. I never liked the oxygen icon anyway, it's the only one that isn't a picture. Also, this might be a but tedious, but I think all the Blue options and references to Oxygen should be changed to Life Support.

Re: FTL Captain's Edition 1.089b

Posted: Tue Jan 14, 2014 11:15 am
by Estel
Frankly, I never liked the "switch to LifeSupport" thing. It seems to be quite stretching the lore - for example, what I'm venting out, when I open AirLocks? Air, or enigmatic "LifeSupport(tm)"? So, why, when I open airlocks and vent half of the ship, instantly, I'm getting 50% of some "LifeSupport", instead of 50% of O2 density?

I don't have anything against treating oxygen system as LifeSupport+oxygen, which allow it to be used for *both* air/oxygen related events, and LifeSupport ones. But, changing O2 to LS in O2 density percentage level is hurting my eyes ;)

/Estel

Re: FTL Captain's Edition 1.089b

Posted: Tue Jan 14, 2014 3:08 pm
by Sleeper Service
The percentage merely indicates how inhabitable the environment aboard the ship is. There where some other, mostly temperature related hazards planned. The life support concept would come in play there even more. It's mostly a cosmetic change. I'd say it's pretty evident that you still vent out oxygen.

Implementing new hazards is kind of riding the edge of what is possible with modding FTL. If I would left the oxygen system as it was, people might wonder why radiation drains oxygen. But "Life Support", in my eyes, more clearly indicates that this system also purifies air, keeps temperature in check, etcetera.

Re: FTL Captain's Edition 1.089b

Posted: Tue Jan 14, 2014 4:00 pm
by Kartoffelr
Enemies with a heavy laser weapon (the green one that deals 2 dmg) seems to have a significantly increased chance to hit me when i cloak after they fired.
Anyone experienced this aswell?

@Estel
I don't like that "Life support" thing, too. The only 'reason' i see is the radiation projector. Everything else is O2.

Re: FTL Captain's Edition 1.089b

Posted: Tue Jan 14, 2014 4:00 pm
by Sleeper Service
Turned out there was some problem with the player ship addon, Stealth B still had a wrong augment ID assigned. I updated the addon and also took a minute to rebalance some of the load-outs. Slug and specially Fed cruisers should play a little more forgiving now. A few other ships also got some gear swapped out to increase variety.