Wait have you already finished?The_Bear wrote:Me and jrb are doing the boss battle again, be online at 10:00 UTC if you want to join. The admin ship will take you there from spawn like last time.
Did I miss it?

Wait have you already finished?The_Bear wrote:Me and jrb are doing the boss battle again, be online at 10:00 UTC if you want to join. The admin ship will take you there from spawn like last time.
No, it is a little less than 8 hours to.Hak86 wrote:Wait have you already finished?The_Bear wrote:Me and jrb are doing the boss battle again, be online at 10:00 UTC if you want to join. The admin ship will take you there from spawn like last time.
Did I miss it?
I know this is an old post (Page 7 OMG), but I am wanting to make a mod for Tachyon which gets the continue.sav file from FTL and converts it into a ship in Tachyon. But I am not sure how I am going to be able to make this mod and this quote was about the most relevant post I could find.jrb00001 wrote:It is possible to write java source files with notepad.exekcd.Spektor wrote: The idea is that if anyone want's to mod the game, he doesn't need anything special, just notepad.exe and brains.You just need a jdk to compile the classes. If you bundle a jdk with the game, it would be possible to compile the classes on load! (There is a compiler api available in the jdk's).
You could lookup it yourself using a tool like nslookup. It is currently 138.201.91.240.SciGuy303 wrote:I have to ask, what is the IPv4 endpoint of this?
You can't make a mod that has logic in it. But you can write a standalone converter to convert the continue.sav to the format Tachyon uses. Doable but not easy.Hak86 wrote:I know this is an old post (Page 7 OMG), but I am wanting to make a mod for Tachyon which gets the continue.sav file from FTL and converts it into a ship in Tachyon. But I am not sure how I am going to be able to make this mod and this quote was about the most relevant post I could find.jrb00001 wrote:It is possible to write java source files with notepad.exekcd.Spektor wrote: The idea is that if anyone want's to mod the game, he doesn't need anything special, just notepad.exe and brains.You just need a jdk to compile the classes. If you bundle a jdk with the game, it would be possible to compile the classes on load! (There is a compiler api available in the jdk's).
Welcome, and thanksninjakitty7 wrote:Hi, I found this through the FTL subreddit /r/ftlgame and decided to take a look.
...
By the way, I am a huge fan of what you are doing here and will be following progress
Well, first of all I don't see any sense in having such big ships.jrb00001 wrote:We need two new ship classes:And you need to fix the bug where a big layout crashes the server.
- SUPER_BATTLE_SHIP: 10 - 12 big rooms, 20 - 25 small rooms
- ULTRA_BATTLE_SHIP: 17 - 20 big rooms, 35 - 40 small rooms
- FLAGSHIP: 30 big rooms, 70 small rooms
Uh, no.EmpressLexi wrote:Hey Spektor, do you have any kind of donations system open~?
Good idea, I had this idea when I added the cargo hold.jrb00001 wrote:A few other ideas from Bear and me:
Storage system: adds additional storage space at the cost of rooms. It would make transporting / storing many systems easier.
If we can make a list of all classes we want/need, I will add them to the game.jrb00001 wrote: [*]Separate size and purpose classes: Size class (interceptor, light scout, cruiser, etc.), is determined by layout size, purpose class (trader, cargo, carrier, fighter) can be chosen freely and gives some bonus (less trading fees, more storage space, faster drones, faster recharge rate of weapons, etc.).[/list]
1. Awsome looking ship. I already have a plan for it in a questThe_Bear wrote:I made a new cargo ship, but I think there is something wrong with it. What should I do to improve it?
Can the Bear ships still be used, I dont think they use any parts from FTL. If so, I think they should be another race.
Well my friend was working on music for the game before I departed, but I haven't takled to him yet, so I don't know if there is any progress with music or it's stuck like art.Hak86 wrote: If we did we could pay Ben Prunty (the guy who made the music for FTL) to make music for this game.
What does everyone think of this?
The warp gates are on the TODO list, but I plan on making them a bit diferently - for now my idea is to make a wormhole generator system that, you've guessed it, generates worm holes.The_Bear wrote:Me and jrb got some ideas for warp gates, but only one of them has actual warp gates.
1. The warp gates are big round stations with emty space in the middle that the ship can jump into, from inside it you jump faster and longer.
2. In this stations can use some sort of suntransmitters to instantly send your ship to another suntransmitter. (jrb idea)
3. In this you start at a ring world (giant space station going around a star(its bigger than a planet so it works like one)(you could also start at a ringworld in the other idea), but in this it is built around a special wormhole that can be used to go to some wormholes spread across the world (the rest can only go to 1 random wormhole). This way you would know that there are wormholes in the game that can be used to travel faster. Jrb also suggested that you could connect servers with a wormhole.
Station is just a ship with class STATION, so it can do anything a regular ship can do.The_Bear wrote: so it is technically possable to move em i have seen personally a station hyperjump i just wonder how they did it and i was wondering how you get em to do it i mean can you literally fill a station with hyperdrives and make it jump at some point?
ThanksEmpressLexi wrote:Everytime I check this thread and see more progress on the To do list, I almost(and sometimes do) scream "OH MY GOD YES THIS SOUNDS SO COOL HAVE MY BABIES"
In other news, I just ate a lot of pizza and now feel sick
Sadly I don't think it will be in a0.6The_Bear wrote:Not yet, but you will probebly be able to in alpha 0.6.zayne wrote:can you board an enemy vessel and take it over? for yerself?
First of all - I'm glad to see the first post that has intention of making a mod for TachyonHak86 wrote:I know this is an old post (Page 7 OMG), but I am wanting to make a mod for Tachyon which gets the continue.sav file from FTL and converts it into a ship in Tachyon. But I am not sure how I am going to be able to make this mod and this quote was about the most relevant post I could find.
So how did it go?The_Bear wrote:We are preparing for the boss battle now, come online if you want to join.
Welcome, and thanks for the kind words.Micre wrote:Damn, im just so happy someone (& many other ppl) did something like this, just found out today & started reading whole topic
Bear and I recorded, but my recording was lost somehow (Bear's view: https://www.youtube.com/watch?v=LzRn2Geyj6E). We had 4 ships ready but only 4 players came so we decided to use only the two battleships. We focused on the station which was a big mistake because there were too many platforms. One of the BS died after five minutes or so and that crew manned one of the cruisers. As soon as the cruiser joined the battle, the second battleship had to retreat and the cruiser died because it was alone. So that crew took the second cruiser and both ships jumped to the boss at the same time. We decided to focus on the platforms and everything went well. The boss died and BS+CR survived. The battle was much more difficult than last time because we didn't have enough crew.kcd.Spektor wrote:So how did it go?The_Bear wrote:We are preparing for the boss battle now, come online if you want to join.
Did anyone do any recordings?