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Re: Master Mod List - Advanced Edition
Posted: Mon Jul 04, 2016 3:30 pm
by Sleeper Service
June update for the master mod list is live, adding 11 new mods currently marked as [New!]
Cheers!
Re: Master Mod List - Advanced Edition
Posted: Wed Jul 20, 2016 7:06 am
by sul
Just a slight tipo in the master mod list, FTL Insurrection links to my Ship Customizer mod. cheers.
Re: Master Mod List - Advanced Edition
Posted: Wed Aug 03, 2016 1:33 pm
by Sleeper Service
July update for the master mod list is live, adding 4 new mods currently marked as [New!]
Cheers!
Re: Master Mod List - Advanced Edition
Posted: Thu Sep 01, 2016 3:21 am
by Jimli_
Just sticking
The Leone here so it doesn't miss the monthly update. Cheers.
Re: Master Mod List - Advanced Edition
Posted: Fri Sep 02, 2016 4:47 pm
by Sleeper Service
August update for the master mod live is live, adding 13 new mods now maked as [New!] or [Updated!]
Cheers!
Re: Master Mod List - Advanced Edition
Posted: Mon Sep 19, 2016 6:14 pm
by HSneak
Excuse me Sleeper Service, but i was wondering if the mods you posted under "game balance/world overhaul" works together ?? I'm pretty sure they don't but i'd like to be sure, since i LOVE to heavily mod a game (sometimes until the mods limit) and seeing your Master Mod i was like ...
So if you CAN, could you please tell me which mods i should avoid to make most of the ones you posted compatible ? ( = using the most mods possible without crashing/heavy bugs)
By the way a BIIIIG thx for your work (I could even see you pointed to pages in some mods for updates, gg no re)

Re: Master Mod List - Advanced Edition
Posted: Wed Sep 21, 2016 12:57 pm
by Sleeper Service
I'm only cataloguing stuff here, for information on compatibility you'll have to enquire with the individual mod creators. In general, if a mod changes the same thing as another mod they won't be compatible. That doesn't automatically mean that the game won't work, just that one mods content will take precedent over the other.
Re: Master Mod List - Advanced Edition
Posted: Wed Sep 21, 2016 4:09 pm
by HSneak
Sleeper Service wrote:I'm only cataloguing stuff here, for information on compatibility you'll have to enquire with the individual mod creators. In general, if a mod changes the same thin as another mod they won't be compatible. That doesn't automatically mean that the game won't work, just that one mods content will take precedent over the other.
Yup i could experiment a little and see that ^^
Anyway thank you again for all you did

Re: Master Mod List - September Update
Posted: Mon Oct 03, 2016 11:58 am
by Sleeper Service
September update for the master mod list is live, adding 9 new mods currently marked as [New!]
Cheers!
Re: Master Mod List - Advanced Edition
Posted: Thu Nov 03, 2016 11:07 am
by Sleeper Service
October update for the master mod list is live, adding 8 new mods currently marked as [New!]
Cheers!