Sleeper Service wrote:That's nice and all, but you still won't be able to use spliced art from other games, especially if you want to go commercial. You'll need some kind of custom art, regardless of what degree of importance you give it. And the way I see it your game won't get anywhere if your art isn't at least on par with the many game you'd be to competing with. I'm not arguing about which degree your game needs to be focused on art, I'm just pointing out that your game will need original art in the first place in order to be viable as thing you can sell.
Well I do agree that the better the art - the better.
But:
1. I'm no artist.
2. I don't have the funds right now to hire an artist.
3. I don't have any friends that are artist.
4. I can't find an artist that will make some art for free right now, with potential payback after/if the game sells.
Because:
5. I'm new to finishing, releasing, publishing games - so I absolutely have no ideas how it's done.
6. I have a full time job, and I can't spend as much time on the game as I would like to.
So if I do like you suggest:
7. I can either try to draw some art(read shit) myself (which I already partially did).
8. Or I can keep waiting till I find someone who will make the art for the game(which might take who knows how many years).
So In this case:
9. The game will never be finished, released.
10. And it will stay just as the topic says - just another multiplayer clone project.
Point is that:
11. I've already spent over 2 years on the game.
12. I can't spend any more years on it without getting something out of it. (I have family, kids, and they want me to spend time with them, not on the game that brings nothing).
13. So I do what ever I can.
14. I've talked to some guys from an experienced local game making company.
15. Showed them the game.
16. And they told me that If I make some screen shots and a Trailer of the game. That contains no illegal content(art).
Put it on steam, and it passes the greenlight.
17. Then they will fund the artist and will publish the game.(of-course they will get something out of it)
18. In that case I will be able to get something out of it, and will continue working on the game.
19. Before going for greenlight I just need to add some stuff to the game(The storyline, quests/missions, etc.)
20. And that's what I'm doing right now.
Della Rocca had a neat talk on the topic on how to get funded as an indie at Amaze. Might be something to look into for you. I think it was pretty similar
to this one...
Thanks. I just wish I had the time to watch all the vids and read all the books, and do everything the proper way.