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Re: Hurray! Another multiplayer clone project. :)
Posted: Sat Jun 04, 2016 12:56 am
by Hak86
Re: Hurray! Another multiplayer clone project. :)
Posted: Sat Jun 04, 2016 6:28 am
by kcd.Spektor
Bug confirmed, looking into it.
Guess we'll have a0.5.1 soon

Re: Hurray! Another multiplayer clone project. :)
Posted: Sat Jun 04, 2016 6:55 am
by Srul
kcd.Spektor wrote:
Bug confirmed, looking into it.
Guess we'll have a0.5.1 soon

Oh no... 0.n.m is coming out again...

Re: Hurray! Another multiplayer clone project. :)
Posted: Sat Jun 04, 2016 7:13 am
by kcd.Spektor
Srul wrote:kcd.Spektor wrote:
Bug confirmed, looking into it.
Guess we'll have a0.5.1 soon

Oh no... 0.n.m is coming out again...
I can leave it as it is and you'll just have broken hyperspace.
Re: Hurray! Another multiplayer clone project. :)
Posted: Sat Jun 04, 2016 8:45 am
by kcd.Spektor
a0.5.1 is out
1. Fixed the hyper jumps on the server side.
2. Wipe NOT needed.
Re: Hurray! Another multiplayer clone project. :)
Posted: Sat Jun 04, 2016 9:04 am
by jrb00001
kcd.Spektor wrote:a0.5.1 is out
1. Fixed the hyper jumps on the server side.
2. Wipe NOT needed.
Server updated.
Re: Hurray! Another multiplayer clone project. :)
Posted: Sat Jun 04, 2016 2:00 pm
by Soap
Ship editor is useless now ?
Re: Hurray! Another multiplayer clone project. :)
Posted: Sat Jun 04, 2016 2:06 pm
by kcd.Spektor
Soap wrote:Ship editor is useless now ?
No.
Why?
Re: Hurray! Another multiplayer clone project. :)
Posted: Sat Jun 04, 2016 6:08 pm
by Soap
I can't use ingame the ships that I've made with it, why ?
I have to find a special station ?
Re: Hurray! Another multiplayer clone project. :)
Posted: Sat Jun 04, 2016 7:11 pm
by kcd.Spektor
Soap wrote:I can't use ingame the ships that I've made with it, why ?
I have to find a special station ?
It depends how you want to use them.
What exactly are you trying to achieve?