Re: FTL Captain's Edition 1.084
Posted: Fri Jan 03, 2014 10:30 am
Yeah, we all knew that this "free-access-to-sector-5" ticket wouldn't last for ever, didn't we? It was fun, but it also gets boring after you played the ship a few times.
Official Forum for FTL: Faster Than Light and Into the Breach
https://www.subsetgames.com/forum/
Yes. The defense drone was targeting the mine, but didn't fire. Just aimed at it until impact. It ignored the one-second-later triple missile impact entirelydalolorn wrote:Did the mine launcher fire before the missile launchers? I think the drone prioritizes projectiles by order of appearance - and it only actually SHOOTS when the first target is at a set distance from the ship. (or the shield ellipse?)Kartoffelr wrote:The L.Defense II drone (new Mantis B starting drone) behaves really strange. Enemy (Pirate Blackmarket) uses a slow mine launcher drone plus a 3x missile launcher - the defense drone rotates around but does not shoot at any of the projectiles?
That's a general crash. Can you provide information as to what enemy you were fighting / what sector you were in / what event you had encountered / etc?subprogram32 wrote:Hello, new user here, has anyone seen the crash-to-desktop error "This application has requested the Runtime to terminate it in an unusual way"
You have to update the manager. You can download the newest version (1.4) here: http://www.ftlgame.com/forum/viewtopic.php?f=12&t=17102subprogram32 wrote:Edit: There is also a warning while patching CE in the mod manager "Warning: unsupported folder: mod-appendix".
Oh, thank you! And it crashes as soon as the load screen completes.kartoFlane wrote:That's a general crash. Can you provide information as to what enemy you were fighting / what sector you were in / what event you had encountered / etc?subprogram32 wrote:Hello, new user here, has anyone seen the crash-to-desktop error "This application has requested the Runtime to terminate it in an unusual way"You have to update the manager. You can download the newest version (1.4) here: http://www.ftlgame.com/forum/viewtopic.php?f=12&t=17102subprogram32 wrote:Edit: There is also a warning while patching CE in the mod manager "Warning: unsupported folder: mod-appendix".
Make sure you're using the most recent version of BPAP, which is currently on 1.3.1subprogram32 wrote:Application now hangs instead of crashes. Closest thing to functionality I have is seeing the main menu after loading, but freezes instantaneously. Task manager is required to close it.
EDIT: Problem is with BPAB. Removing that allows it to load the menu even with the latest CE version. How vital is Better Planets now to CE may I ask?
I did all of the above, and it still freezes on the main menu after the loading screen. The only difference this time was that the screen was blank white when it froze.blipadouzi wrote:Make sure you're using the most recent version of BPAP, which is currently on 1.3.1subprogram32 wrote:Application now hangs instead of crashes. Closest thing to functionality I have is seeing the main menu after loading, but freezes instantaneously. Task manager is required to close it.
EDIT: Problem is with BPAB. Removing that allows it to load the menu even with the latest CE version. How vital is Better Planets now to CE may I ask?
Also in Slipstream, make sure BPAP loads *before* CE.
Finally, BPAP downloads as a 7z file, you need to extract the .ftl file from it rather than renaming it.
That's actually very interesting, could you elaborate more on how that happened? I.E how the hell advanced ion weapon even targeted encased system to damage it?Kartoffelr wrote: Another thing:
The encased systems actually can get damaged with the advanced ion weapons. And the enemy crew can't repair them. Is that intentionally?
If I correctly access my memory (Tchijf wrote: The last time i played, i was attacked by an Auto-Terminator (sector 2) and i had to fight vs. 3 Drones with missiles?! WTF?(tried in normal AND in easy)