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				Re: Hurray! Another multiplayer clone project. :)
				Posted: Tue May 31, 2016 12:34 pm
				by kcd.Spektor
				
Sadly these are related to the server, not the game.
So we wait for jrb to fix the issue.
Stormbringer wrote:what if you want to play singleplayer?
Just run your own server.(server.exe or server.jar)
And then connect to it via local host or 127.0.0.1 ip
 
			
					
				Re: Hurray! Another multiplayer clone project. :)
				Posted: Tue May 31, 2016 2:12 pm
				by Perogie
				Some friends and I were headed downwards from Singularity station and we found another smaller station. 
It didn't have weapons or oxygen.
We were wondering if at some point it would be possible to "claim" stations as a secondary ship like thing. This would allow you to have a home base to leave ships there overnight etc.
So when a station is attacked it fights back right? Well  once fleet mechanic stuff is more set up you could register ships as the stations and then it would also shoot whatever shoots the ships.
Just a thought and there are other ways to do this, just thought having your own base would be cool.
			 
			
					
				Re: Hurray! Another multiplayer clone project. :)
				Posted: Tue May 31, 2016 2:42 pm
				by The_Bear
				Perogie wrote:Some friends and I were headed downwards from Singularity station and we found another smaller station. 
It didn't have weapons or oxygen.
We were wondering if at some point it would be possible to "claim" stations as a secondary ship like thing. This would allow you to have a home base to leave ships there overnight etc.
So when a station is attacked it fights back right? Well  once fleet mechanic stuff is more set up you could register ships as the stations and then it would also shoot whatever shoots the ships.
Just a thought and there are other ways to do this, just thought having your own base would be cool.
You can claim stations, just go to the bridge and in the crew tab there should  be a claim button.
 
			
					
				Re: Hurray! Another multiplayer clone project. :)
				Posted: Tue May 31, 2016 3:26 pm
				by Perogie
				The_Bear wrote:
You can claim stations, just go to the bridge and in the crew tab there should  be a claim button.
Thanks. Still getting to know the ui  

 
			
					
				Re: Hurray! Another multiplayer clone project. :)
				Posted: Tue May 31, 2016 3:30 pm
				by Soap
				Hey there,
Is the AI ships respawn ?
or they spawn randomly when we enter in a system ?
Oh and it's possible to spawn an asteroid where I want it ?
Would like to have a very small hidden homebase ^^
			 
			
					
				Re: Hurray! Another multiplayer clone project. :)
				Posted: Wed Jun 01, 2016 12:10 am
				by Stormbringer
				kcd.Spektor wrote:
Sadly these are related to the server, not the game.
So we wait for jrb to fix the issue.
Stormbringer wrote:what if you want to play singleplayer?
Just run your own server.(server.exe or server.jar)
And then connect to it via local host or 127.0.0.1 ip
 
there is no server.exe download. just the jnb download.
 
			
					
				Re: Hurray! Another multiplayer clone project. :)
				Posted: Wed Jun 01, 2016 5:19 am
				by kcd.Spektor
				Stormbringer wrote:kcd.Spektor wrote:
Sadly these are related to the server, not the game.
So we wait for jrb to fix the issue.
Stormbringer wrote:what if you want to play singleplayer?
Just run your own server.(server.exe or server.jar)
And then connect to it via local host or 127.0.0.1 ip
 
there is no server.exe download. just the jnb download.
 
There's only 1 download link for the game.
First post of this thread.
Second line.
Click it, you get to itch.io
There's a download button.
Click it, you get the zip.
Unpack it.
Inside you have client and server.
 
			
					
				Re: Hurray! Another multiplayer clone project. :)
				Posted: Wed Jun 01, 2016 5:54 pm
				by The_Bear
				At some point can you make it so you can place systems on your ships in the ship editor, and maybe make it so when you choose a class you can only use as many rooms as the classes are supposed to have.
			 
			
					
				Re: Hurray! Another multiplayer clone project. :)
				Posted: Wed Jun 01, 2016 6:19 pm
				by kcd.Spektor
				The_Bear wrote:At some point can you make it so you can place systems on your ships in the ship editor,
 
What for?
and maybe make it so when you choose a class you can only use as many rooms as the classes are supposed to have.
Don't think this is necessary.
It's  better to have less restrictions, for more modability.
 
			
					
				Re: Hurray! Another multiplayer clone project. :)
				Posted: Wed Jun 01, 2016 6:32 pm
				by The_Bear
				kcd.Spektor wrote:The_Bear wrote:At some point can you make it so you can place systems on your ships in the ship editor,
 
What for?
 
So you can create ships with systems that are in shops.