Hurray! Another multiplayer clone project. :)

Discuss and distribute tools and methods for modding. Moderator - Grognak
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kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Post by kcd.Spektor »

Flayme wrote:Some bugs in game.
https://www.youtube.com/watch?v=Y30t83mo26A
Sadly these are related to the server, not the game.
So we wait for jrb to fix the issue.

Stormbringer wrote:what if you want to play singleplayer?
Just run your own server.(server.exe or server.jar)
And then connect to it via local host or 127.0.0.1 ip
Perogie
Posts: 11
Joined: Tue May 31, 2016 2:02 pm

Re: Hurray! Another multiplayer clone project. :)

Post by Perogie »

Some friends and I were headed downwards from Singularity station and we found another smaller station.
It didn't have weapons or oxygen.
We were wondering if at some point it would be possible to "claim" stations as a secondary ship like thing. This would allow you to have a home base to leave ships there overnight etc.
So when a station is attacked it fights back right? Well once fleet mechanic stuff is more set up you could register ships as the stations and then it would also shoot whatever shoots the ships.
Just a thought and there are other ways to do this, just thought having your own base would be cool.
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The_Bear
Posts: 225
Joined: Mon Jan 04, 2016 5:57 pm

Re: Hurray! Another multiplayer clone project. :)

Post by The_Bear »

Perogie wrote:Some friends and I were headed downwards from Singularity station and we found another smaller station.
It didn't have weapons or oxygen.
We were wondering if at some point it would be possible to "claim" stations as a secondary ship like thing. This would allow you to have a home base to leave ships there overnight etc.
So when a station is attacked it fights back right? Well once fleet mechanic stuff is more set up you could register ships as the stations and then it would also shoot whatever shoots the ships.
Just a thought and there are other ways to do this, just thought having your own base would be cool.
You can claim stations, just go to the bridge and in the crew tab there should be a claim button.
Perogie
Posts: 11
Joined: Tue May 31, 2016 2:02 pm

Re: Hurray! Another multiplayer clone project. :)

Post by Perogie »

The_Bear wrote: You can claim stations, just go to the bridge and in the crew tab there should be a claim button.
Thanks. Still getting to know the ui :)
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Soap
Posts: 8
Joined: Mon Feb 08, 2016 5:58 pm

Re: Hurray! Another multiplayer clone project. :)

Post by Soap »

Hey there,
Is the AI ships respawn ?
or they spawn randomly when we enter in a system ?

Oh and it's possible to spawn an asteroid where I want it ?
Would like to have a very small hidden homebase ^^
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Stormbringer
Posts: 247
Joined: Mon Apr 11, 2016 7:53 am

Re: Hurray! Another multiplayer clone project. :)

Post by Stormbringer »

kcd.Spektor wrote:
Flayme wrote:Some bugs in game.
https://www.youtube.com/watch?v=Y30t83mo26A
Sadly these are related to the server, not the game.
So we wait for jrb to fix the issue.

Stormbringer wrote:what if you want to play singleplayer?
Just run your own server.(server.exe or server.jar)
And then connect to it via local host or 127.0.0.1 ip

there is no server.exe download. just the jnb download.
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killin' slugs and beating Rebels since 2014, modding the game since 2016
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Post by kcd.Spektor »

Stormbringer wrote:
kcd.Spektor wrote:
Flayme wrote:Some bugs in game.
https://www.youtube.com/watch?v=Y30t83mo26A
Sadly these are related to the server, not the game.
So we wait for jrb to fix the issue.

Stormbringer wrote:what if you want to play singleplayer?
Just run your own server.(server.exe or server.jar)
And then connect to it via local host or 127.0.0.1 ip
there is no server.exe download. just the jnb download.
There's only 1 download link for the game.
First post of this thread.
Second line.
Click it, you get to itch.io
There's a download button.
Click it, you get the zip.
Unpack it.
Inside you have client and server.
The_Bear
Posts: 225
Joined: Mon Jan 04, 2016 5:57 pm

Re: Hurray! Another multiplayer clone project. :)

Post by The_Bear »

At some point can you make it so you can place systems on your ships in the ship editor, and maybe make it so when you choose a class you can only use as many rooms as the classes are supposed to have.
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Post by kcd.Spektor »

The_Bear wrote:At some point can you make it so you can place systems on your ships in the ship editor,

What for?
and maybe make it so when you choose a class you can only use as many rooms as the classes are supposed to have.
Don't think this is necessary.
It's better to have less restrictions, for more modability.
The_Bear
Posts: 225
Joined: Mon Jan 04, 2016 5:57 pm

Re: Hurray! Another multiplayer clone project. :)

Post by The_Bear »

kcd.Spektor wrote:
The_Bear wrote:At some point can you make it so you can place systems on your ships in the ship editor,

What for?
So you can create ships with systems that are in shops.
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