Hurray! Another multiplayer clone project. :)

Discuss and distribute tools and methods for modding. Moderator - Grognak
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Srul
Posts: 209
Joined: Wed Feb 17, 2016 7:32 pm

Re: Hurray! Another multiplayer clone project. :)

Post by Srul »

Bear, you missed post 1111!
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Post by kcd.Spektor »

Manters wrote:Have the event have some specialised code to ask the server if the player is online before activating the event.
Of course, the event will then activate immediately as soon as the player relogs, but we should have a sound that warns against hostile ships anyway, or at least a HUD element that flashes up several times when a hostile is detected.
Maybe even an arrow pointing in the hostile ship's direction.
I will probably try to do it like this:
1. Player meets a bounty hunter.
2. Player hires bounty hunter and gives him the name of the ship that he's suppose to hunt down.
Also he gives him some phrase to say when he finds the ship. Something like - "Your old friend says hi"
3. The Bounty hunter ship goes away.
4. Every time the hunted ship makes a jump - there will be a chance that the bounty hunter will gain up on him.
5. If Bounty hunter appears - he will message the ship with the text that was provided by the Hiring player.
6. And the bounty hunter will try to kill the ship. If the ship runs, bounty hunter will follow.
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Srul
Posts: 209
Joined: Wed Feb 17, 2016 7:32 pm

Re: Hurray! Another multiplayer clone project. :)

Post by Srul »

After, in total 30 minutes of testing, i finished it.

BEHOLD!
The clown guns!

HONK!!!

EDIT : Added 2 more guns
jrb00001
Posts: 201
Joined: Fri Jan 15, 2016 2:22 pm

Re: Hurray! Another multiplayer clone project. :)

Post by jrb00001 »

a0.4.6-server:

Code: Select all

java.lang.NullPointerException
        at shampoo.bQ.j(Unknown Source)
        at shampoo.bQ.a(Unknown Source)
        at shampoo.dg.T(Unknown Source)
        at shampoo.dg.a(Unknown Source)
        at shampoo.cA.o(Unknown Source)
        at shampoo.cA.f(Unknown Source)
        at tk.spgames.spaceteamserver.b.af(Unknown Source)
        at tk.spgames.spaceteamserver.b.run(Unknown Source)
        at java.lang.Thread.run(Thread.java:745)
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Post by kcd.Spektor »

jrb00001 wrote:a0.4.6-server:

Code: Select all

java.lang.NullPointerException
        at shampoo.bQ.j(Unknown Source)
        at shampoo.bQ.a(Unknown Source)
        at shampoo.dg.T(Unknown Source)
        at shampoo.dg.a(Unknown Source)
        at shampoo.cA.o(Unknown Source)
        at shampoo.cA.f(Unknown Source)
        at tk.spgames.spaceteamserver.b.af(Unknown Source)
        at tk.spgames.spaceteamserver.b.run(Unknown Source)
        at java.lang.Thread.run(Thread.java:745)
Should be fixed in the next version.
Till then, only cure - server restart(at least I think it should work).
EmpressLexi
Posts: 51
Joined: Sun Mar 13, 2016 3:09 am

Re: Hurray! Another multiplayer clone project. :)

Post by EmpressLexi »

Spektor, if you were to do it, when could we expect support for Japanese charpacks? I was really looking forward to playing with my friends and family >w<
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Post by kcd.Spektor »

EmpressLexi wrote:Spektor, if you were to do it, when could we expect support for Japanese charpacks? I was really looking forward to playing with my friends and family >w<
In some later version. Not exactly sure when.
But If you realy want it so urgent - contact me on skype I'll tell you how you can do it in current version.
Flayme
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Joined: Mon May 30, 2016 6:38 pm

Re: Hurray! Another multiplayer clone project. :)

Post by Flayme »

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Flayme
Posts: 2
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Re: Hurray! Another multiplayer clone project. :)

Post by Flayme »

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Stormbringer
Posts: 247
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Re: Hurray! Another multiplayer clone project. :)

Post by Stormbringer »

what if you want to play singleplayer?
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killin' slugs and beating Rebels since 2014, modding the game since 2016
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