Hurray! Another multiplayer clone project. :)
- Srul
- Posts: 209
- Joined: Wed Feb 17, 2016 7:32 pm
Re: Hurray! Another multiplayer clone project. :)
Bear, you missed post 1111!
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- Posts: 586
- Joined: Thu Nov 26, 2015 8:21 am
Re: Hurray! Another multiplayer clone project. :)
I will probably try to do it like this:Manters wrote:Have the event have some specialised code to ask the server if the player is online before activating the event.
Of course, the event will then activate immediately as soon as the player relogs, but we should have a sound that warns against hostile ships anyway, or at least a HUD element that flashes up several times when a hostile is detected.
Maybe even an arrow pointing in the hostile ship's direction.
1. Player meets a bounty hunter.
2. Player hires bounty hunter and gives him the name of the ship that he's suppose to hunt down.
Also he gives him some phrase to say when he finds the ship. Something like - "Your old friend says hi"
3. The Bounty hunter ship goes away.
4. Every time the hunted ship makes a jump - there will be a chance that the bounty hunter will gain up on him.
5. If Bounty hunter appears - he will message the ship with the text that was provided by the Hiring player.
6. And the bounty hunter will try to kill the ship. If the ship runs, bounty hunter will follow.
Tachyon:
TODO list, news and alpha server parameters, download link
TUTORIALS: Ship models, Gen Ships, Sfx Projectiles Systems, Events
TODO list, news and alpha server parameters, download link
TUTORIALS: Ship models, Gen Ships, Sfx Projectiles Systems, Events
- Srul
- Posts: 209
- Joined: Wed Feb 17, 2016 7:32 pm
Re: Hurray! Another multiplayer clone project. :)
After, in total 30 minutes of testing, i finished it.
BEHOLD!
The clown guns!
HONK!!!
EDIT : Added 2 more guns
BEHOLD!
The clown guns!
HONK!!!
EDIT : Added 2 more guns
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- Posts: 201
- Joined: Fri Jan 15, 2016 2:22 pm
Re: Hurray! Another multiplayer clone project. :)
a0.4.6-server:
Code: Select all
java.lang.NullPointerException
at shampoo.bQ.j(Unknown Source)
at shampoo.bQ.a(Unknown Source)
at shampoo.dg.T(Unknown Source)
at shampoo.dg.a(Unknown Source)
at shampoo.cA.o(Unknown Source)
at shampoo.cA.f(Unknown Source)
at tk.spgames.spaceteamserver.b.af(Unknown Source)
at tk.spgames.spaceteamserver.b.run(Unknown Source)
at java.lang.Thread.run(Thread.java:745)
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- Posts: 586
- Joined: Thu Nov 26, 2015 8:21 am
Re: Hurray! Another multiplayer clone project. :)
Should be fixed in the next version.jrb00001 wrote:a0.4.6-server:Code: Select all
java.lang.NullPointerException at shampoo.bQ.j(Unknown Source) at shampoo.bQ.a(Unknown Source) at shampoo.dg.T(Unknown Source) at shampoo.dg.a(Unknown Source) at shampoo.cA.o(Unknown Source) at shampoo.cA.f(Unknown Source) at tk.spgames.spaceteamserver.b.af(Unknown Source) at tk.spgames.spaceteamserver.b.run(Unknown Source) at java.lang.Thread.run(Thread.java:745)
Till then, only cure - server restart(at least I think it should work).
Tachyon:
TODO list, news and alpha server parameters, download link
TUTORIALS: Ship models, Gen Ships, Sfx Projectiles Systems, Events
TODO list, news and alpha server parameters, download link
TUTORIALS: Ship models, Gen Ships, Sfx Projectiles Systems, Events
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- Posts: 51
- Joined: Sun Mar 13, 2016 3:09 am
Re: Hurray! Another multiplayer clone project. :)
Spektor, if you were to do it, when could we expect support for Japanese charpacks? I was really looking forward to playing with my friends and family >w<
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- Posts: 586
- Joined: Thu Nov 26, 2015 8:21 am
Re: Hurray! Another multiplayer clone project. :)
In some later version. Not exactly sure when.EmpressLexi wrote:Spektor, if you were to do it, when could we expect support for Japanese charpacks? I was really looking forward to playing with my friends and family >w<
But If you realy want it so urgent - contact me on skype I'll tell you how you can do it in current version.
Tachyon:
TODO list, news and alpha server parameters, download link
TUTORIALS: Ship models, Gen Ships, Sfx Projectiles Systems, Events
TODO list, news and alpha server parameters, download link
TUTORIALS: Ship models, Gen Ships, Sfx Projectiles Systems, Events
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- Posts: 2
- Joined: Mon May 30, 2016 6:38 pm
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- Posts: 2
- Joined: Mon May 30, 2016 6:38 pm
- Stormbringer
- Posts: 247
- Joined: Mon Apr 11, 2016 7:53 am
Re: Hurray! Another multiplayer clone project. :)
what if you want to play singleplayer?