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Re: [MOD][WIP]Ship Greeble Graphics Mod

Posted: Fri Oct 10, 2014 4:53 pm
by Sleeper Service
Yeah, feel free to add this. Technically there should be crystals visible from all angles covering the entire "back wall", I contended myself with implying that the stuff in the back is just not visible, hence the shady backdrop.

Its done, we have a full set now. For crystal C I went for slimmer crystals and made different portions of the ship visible. I especially like the cloaking sphere. No idea how it works but thats what makes the ship cloak. :D

I will proceed to integrate these greebles into the next CE release and I'll also post a standalone .ftl file with the final version here that LordTrilobyte can improve upon and release as his official Ship Greeble Graphics mod.

Image

Re: [MOD][WIP]Ship Greeble Graphics Mod

Posted: Sat Oct 11, 2014 1:20 am
by Sleeper Service
Yep, everything good, got the full set working. Looking forward to see what you make of it.
Ship Greeble Graphics Full Set 0.9 (raw standalone).ftl

/Edit: Engi and Slug C have a wrong offset in that version. That needs fixing.

Re: [MOD][WIP]Ship Greeble Graphics Mod

Posted: Sat Oct 11, 2014 3:46 pm
by KoolTheKid
Sleeper Service wrote:Yep, everything good, got the full set working. Looking forward to see what you make of it.
Ship Greeble Graphics Full Set 0.9 (raw standalone).ftl

/Edit: Engi and Slug C have a wrong offset in that version. That needs fixing.

So you got all ships done? Crystal, Slug, Lanius included?

Re: [MOD][WIP]Ship Greeble Graphics Mod

Posted: Sat Oct 11, 2014 3:54 pm
by Sleeper Service
Yep, thats what I was saying. The crystal B preview is shown two posts above yours. :roll:

Re: [MOD][WIP]Ship Greeble Graphics Mod

Posted: Sat Oct 11, 2014 4:04 pm
by KoolTheKid
Sleeper Service wrote:Yep, thats what I was saying. The crystal B preview is shown two posts above yours. :roll:
Whoah, can't believe I missed that!

There is 1 problem with the mod though, selecting Stealth C causes the game to crash, other than that, this is possibly my new favorite mod.

Re: [MOD][WIP]Ship Greeble Graphics Mod

Posted: Sat Oct 11, 2014 4:49 pm
by Sleeper Service
Yeah, its not final, Engi and Slug C have a wrong offset for example. I just posted that as a raw file for Trilobite. The greebles integrated into CE work though.

Re: [MOD][WIP]Ship Greeble Graphics Mod

Posted: Sat Oct 11, 2014 5:31 pm
by KoolTheKid
Sleeper Service wrote:Yeah, its not final, Engi and Slug C have a wrong offset for example. I just posted that as a raw file for Trilobite. The greebles integrated into CE work though.

Goddamn, I don't like CE because it's just not my thing, I the FTL experience to be the same with a few graphical mods here and there (although I do appreciate your work for the community)


Trilobite, finish this shit!!!

Re: [MOD][WIP]Ship Greeble Graphics Mod

Posted: Sat Oct 11, 2014 6:05 pm
by KoolTheKid
Sleeper Service wrote:Yeah, its not final, Engi and Slug C have a wrong offset for example. I just posted that as a raw file for Trilobite. The greebles integrated into CE work though.

How can I add Stealth C myself? I think someone posted a layout that can be used for it.

Re: [MOD][WIP]Ship Greeble Graphics Mod

Posted: Sat Oct 11, 2014 6:59 pm
by Sleeper Service
I think I got most of the problems fixed, you can try this version:
Ship Greeble Graphics Full Set 0.9 (raw_standalone)

Re: [MOD][WIP]Ship Greeble Graphics Mod

Posted: Sat Oct 11, 2014 7:06 pm
by KoolTheKid
Sleeper Service wrote:I think I got most of the problems fixed, you can try this version:
Ship Greeble Graphics Full Set 0.9 (raw_standalone)
YAY! <3