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Re: Hurray! Another multiplayer clone project. :)
Posted: Fri May 20, 2016 7:02 am
by Manters
Hm... I should be able to be there operating on GMT so no real excuses.
But anyway, a couple of questions regarding other things. I was thinking of trying to make some character sprites for other species. So, where are the human sprites found in the game files? (For reference, format, size, etc.)
I linked up my phone to the forums now, so I should be more active.

Re: Hurray! Another multiplayer clone project. :)
Posted: Fri May 20, 2016 7:11 am
by Srul
Manters wrote:
But anyway, a couple of questions regarding other things. I was thinking of trying to make some character sprites for other species. So, where are the human sprites found in the game files? (For reference, format, size, etc.)
Open Tachyon.jar with any archiver, and search in mobs folder
Re: Hurray! Another multiplayer clone project. :)
Posted: Fri May 20, 2016 11:15 am
by kcd.Spektor
Just noticed that I've left a piece of debug code in the a0.4.4 version.
Guess I'll be releasing a0.4.5 now

Re: Hurray! Another multiplayer clone project. :)
Posted: Fri May 20, 2016 12:04 pm
by Srul
kcd.Spektor wrote:Just noticed that I've left a piece of debug code in the a0.4.4 version.
Guess I'll be releasing a0.4.5 now


Re: Hurray! Another multiplayer clone project. :)
Posted: Fri May 20, 2016 12:08 pm
by kcd.Spektor
Well 0.4.5 is out,
Let's see how long it will last till I need to release 0.4.6.
Also this new version does have something new.
Change-log:
1. Chat is now visible in the server console.
2. You can now send global chat messages from server console
Re: Hurray! Another multiplayer clone project. :)
Posted: Fri May 20, 2016 12:38 pm
by EmpressLexi
Re: Hurray! Another multiplayer clone project. :)
Posted: Fri May 20, 2016 12:39 pm
by kcd.Spektor
Re: Hurray! Another multiplayer clone project. :)
Posted: Fri May 20, 2016 4:31 pm
by jrb00001
kcd.Spektor wrote:1. Did the game crash, or it's just some stacktraces?
2. I won't be able to fix any bugs if I can't replicate them myself.
And for that I need you to tell me what was done prior to the bug occurence(you did a loca/hyper jump, you opened a dorr, sent chat msg, etc...)
The game did crash or freeze after that stacktraces. It happens randomly between 10 seconds and 30 minutes (perhaps even more) after a restart (and connect) of the client. It does not seem to make a difference whether I am doing nothing or playing normally. The game might have continued to work after the first stacktrace, but it crashed on the second one every time (and the first one is not there most of the time). The third one seems to happen on exit of the jvm.
Re: Hurray! Another multiplayer clone project. :)
Posted: Fri May 20, 2016 4:50 pm
by jrb00001
kcd.Spektor wrote:Well 0.4.5 is out,
Let's see how long it will last till I need to release 0.4.6.
And where can I download it? The version from itch.io says a0.4.4.
kcd.Spektor wrote:Also this new version does have something new.
Change-log:
1. Chat is now visible in the server console.
2. You can now send global chat messages from server console
Great!
Re: Hurray! Another multiplayer clone project. :)
Posted: Fri May 20, 2016 5:20 pm
by kcd.Spektor
jrb00001 wrote:
And where can I download it? The version from itch.io says a0.4.4.
Updated itch.io file
jrb00001 wrote:
The game did crash or freeze after that stacktraces. It happens randomly between 10 seconds and 30 minutes (perhaps even more) after a restart (and connect) of the client. It does not seem to make a difference whether I am doing nothing or playing normally. The game might have continued to work after the first stacktrace, but it crashed on the second one every time (and the first one is not there most of the time). The third one seems to happen on exit of the jvm.
There's just one thing I don't understand, you say that you get this exception quite often, but I can play for many hours on, and never get any exceptions.

There must be something different in the way we play.