Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Discuss and distribute tools and methods for modding. Moderator - Grognak
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blargh555
Posts: 2
Joined: Sun Jun 23, 2013 11:01 pm

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Post by blargh555 »

Vhati wrote:SNIP
Thanks for the help! I'll see what I can do to resolve the os.join bug, but I launched FTL, and so far it seems that all mods were installed successfully. I think the problem with not seeing tkinter is, as in my video, the default .py application is IDLE. Thanks again! :D
killaofgames280
Posts: 1
Joined: Mon Jun 24, 2013 11:16 pm

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Post by killaofgames280 »

Apologies if this has already been answered, but when I try to run modman.exe, it says that no supported version of python is on my system and gives me the link to go install. However, I have python 2.7.5 installed on my computer. Is there something really obvious and stupid I'm missing?

EDIT: Never mind, I'm an absolute idiot. Was selecting the wrong thing :oops:
Philtehsamuraiwalrus
Posts: 1
Joined: Tue Jun 25, 2013 2:32 pm

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Post by Philtehsamuraiwalrus »

I have installed python, but when I try to open modman it says there is no supported version. I have no idea what python is or how to use it and I have no idea what to do
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kartoFlane
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Joined: Mon Jan 14, 2013 10:20 pm

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Post by kartoFlane »

@Philtehsamuraiwalrus
Double click on main.py instead of modman.exe (it's broken and fails to detect Python)
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Vhati
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Joined: Thu Oct 25, 2012 12:01 pm

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Post by Vhati »

@kartoFlane
I've started rewriting modman.exe, so the next release can be ready for Grognak to package upon returning.

So far, I've got the registry and PATH searching done, with unicode awareness*.
Still need to learn how exceptions work, so it can fail gracefully.


* As far as compilers, the standard library, and the Windows API support it. **

** "When your hammer is C++, everything begins to look like a thumb."
Psykfall
Posts: 4
Joined: Tue Jun 25, 2013 6:00 pm

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Post by Psykfall »

Hello, I created a account just to get help with this problem.
When i try to instal any mod to my FTL-copy, i get the Error 13 (Errno 13).
Please help me! :(
Vhati
Posts: 792
Joined: Thu Oct 25, 2012 12:01 pm

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Post by Vhati »

Psykfall wrote:When i try to instal any mod to my FTL-copy, i get the Error 13 (Errno 13).
"[Errno 13] Permission denied" was mentioned in this post.
Psykfall
Posts: 4
Joined: Tue Jun 25, 2013 6:00 pm

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Post by Psykfall »

Vhati wrote:
Psykfall wrote:When i try to instal any mod to my FTL-copy, i get the Error 13 (Errno 13).
"[Errno 13] Permission denied" was mentioned in this post.
Thank you :)
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5thHorseman
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Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Post by 5thHorseman »

Is there any reason why 1.7 needs to run as an Admin but 1.6 does not? And are there any really bad bugs in 1.6 that 1.7 fixed?

I personally downgraded to 1.6 from 1.7 because I've had 0 problems with 1.6 and 1.7 requires that extra "run as admin" step for (as far as I can tell) no benefit.
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Clockwork757
Posts: 2
Joined: Sun Sep 30, 2012 12:25 am

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Post by Clockwork757 »

I can't get it working at all.

Whenever I launch modman.exe it say's I don't have python installed, I do. I'm running on windows 7 64bit with a 64bit version of python 2.7.3 installed.
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