BrenTenkage wrote:can't you change it into an FLT file, I can't get it to run, I want to do a lets play using this ship

BrenTenkage wrote:can't you change it into an FLT file, I can't get it to run, I want to do a lets play using this ship
I can't seem to figure it out, I don't have an extract optionKieve wrote:BrenTenkage wrote:can't you change it into an FLT file, I can't get it to run, I want to do a lets play using this shipIt's already an .FTL file. I just packed it inside a .RAR so that I could include a proper README.TXT with the download. Just extract the .FTL to your /mods folder and install as normal.
I'm glad you got it working! Sorry the download gave you trouble, I've updated to fix some minor issues.BrenTenkage wrote:http://www.youtube.com/watch?v=knxITRt44FM&feature=youtu.be
Here's the lets play, thanks for the awesome ship
Kieve wrote:I'm glad you got it working! Sorry the download gave you trouble, I've updated to fix some minor issues.BrenTenkage wrote:http://www.youtube.com/watch?v=knxITRt44FM&feature=youtu.be
Here's the lets play, thanks for the awesome ship
/goes to watch...
In the mean time, the update is as follows.Again I'll mention that I've basically given up hope of completing those "custom interiors," so if anyone's decent with spritework, they're welcome to give it a shot themselves, for which full credit would be given.
- Version 1.2.2
- Removed .RAR file "wrapper," Readme file is now located in the .FTL itself. This will give an error message when GMM goes to patch, but will not prevent the mod from installing properly. Just consider it a notification that the readme is there.
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Balance Tweaks- -Increased Singularity Projector base damage to 1. Removing it entirely ended up turning this ship-killer into strictly an antipersonnel weapon, which was never the intent.
- -Shortened the "Short Name" on the Pulse Disruptor a little more. "P.Dsrpt I" should fit better in the weapons tray now.
Graphical Tweaks- -Adjusted gibs for proper red-hue outline.
- -Fixed shading issue on #6 Gib
- -Fixed "White Outline" issue on ship during jumps. I had fixed this one before, but an older-version _base.png managed to sneak back into the mod. Hopefully I've corrected this one for good, now.
That's fine. I'm just glad you enjoyed the mod. I'm really liking this "Let's Play," gotten more than a couple chuckles out of it. In fact, I do believe I'll update the OP with it as the "Gameplay" video, since it seems unlikely I'll get around to doing one of my own anytime soon.BrenTenkage wrote:I'm keeping the old ship, I like the anti personal weapon, seriously it should be like that
Sounds fine to me.BrenTenkage wrote:Ok you want a game play video...how bout this, I download the mod, I put up another video, You put guys to me, I put guys to your mods. We both benefit, *extends hand* Deal?