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Re: [MOD][WIP]Infinite Space 2

Posted: Mon May 12, 2014 2:03 pm
by English Narwhal
Updated OP.

Re: [MOD][WIP]Infinite Space 2

Posted: Mon May 12, 2014 3:12 pm
by xlandar
Wow, that was unexpected... I would love to try and help out with the events, although I have never done text events before. I can porbably do small ones, but thats about it.

Re: [MOD][WIP]Infinite Space 2

Posted: Tue May 13, 2014 11:03 am
by TumbaBit
Have you tried posting about this on the FTL subreddit? I can't believe that no one can help you. You have all my support even though I can't help you.

Re: [MOD][WIP]Infinite Space 2

Posted: Tue May 13, 2014 1:23 pm
by English Narwhal
TumbaBit wrote:Have you tried posting about this on the FTL subreddit? I can't believe that no one can help you. You have all my support even though I can't help you.
I've posted there twice. I'll try again, I guess.

Re: [MOD][WIP]Infinite Space 2

Posted: Wed May 14, 2014 5:44 am
by Cotelio
It's probably too late now, but- install Recuva, and run it on the drive that the files got deleted from, you might recover something.

You really should have stopped using the drive and ran Recuva as soon as this happened, though.

http://www.piriform.com/recuva

Re: [MOD][WIP]Infinite Space 2

Posted: Wed May 14, 2014 8:57 pm
by English Narwhal
Cotelio wrote:It's probably too late now, but- install Recuva, and run it on the drive that the files got deleted from, you might recover something.

You really should have stopped using the drive and ran Recuva as soon as this happened, though.

http://www.piriform.com/recuva
I've already tried multiple tactics of recovery, Cotelio. In addition, telling me what I 'should have done' is utterly pointless- the past is immutable and unchanging. It also makes me irritated for some reason.

Re: [MOD][WIP]Infinite Space 2

Posted: Wed May 21, 2014 6:02 am
by Death_Fairy
could you make it so that the sectors go like in regular ftl and there is a choice but instead of making that sector 8 the boss it is just another choice and it will continue on like that. you know what i mean? i Just liked the choice making of regular ftl but i also like infinite gameplay.

Re: [MOD][WIP]Infinite Space 2

Posted: Wed May 21, 2014 1:33 pm
by mnmn1234
Death_Fairy wrote:could you make it so that the sectors go like in regular ftl and there is a choice but instead of making that sector 8 the boss it is just another choice and it will continue on like that. you know what i mean? i Just liked the choice making of regular ftl but i also like infinite gameplay.
Like at the end of the first sector, you can jump near the Fed Base or you could jump into deep space to roam the cosmos with no rebels.... Please do something like that.

Re: [MOD][WIP]Infinite Space 2

Posted: Mon May 26, 2014 4:33 pm
by Frawstcrabs
English Narwhal wrote:Today, if not for a sibling of mine, I would be releasing Infinite Space version 2.0.3a. That was the last straw, and with the time I have available to me now, I cannot rewrite the mod from scratch (as I literally have nothing to work with other than Whoopty's text documents).

Though it truly embarrasses me to have to ask, after giving people hope for the mod, I need someone to shoulder just under half of the XML scripting and event making. I need someone willing to dedicate quite a lot of time to the project; someone who can help me finish this. If you are interested, say so here with some preliminary information you think is important for me to know, and then I will message you at some point within a day after that.

Regards,
English
May as well try and help a bit, don't really have much else to do.
Signature says all that needs to be said.
I don't have a great amount of experience with event scripting, but I'll look into it. I have had some experience with other parts of the game code though.

Re: [MOD][WIP]Infinite Space 2

Posted: Tue Jul 08, 2014 12:47 am
by gamer52599
is this dead there seams to been no news on this