FDru wrote:I already know how powerful boarding is, and I never said it wasn't. Boarding ships simply have horrible early games against many ships.
auto scouts/fighters
Zoltan ships
anything with a medbay (with the exception of the Crystal ship since it can lockdown)
So... this is the reason people get so jazzed up about Rock A&B. Points 1 and 3 are wrong. Let me address them in separate paragraphs.
Rock ships with teleporters are not weak to auto-ships, because it has Rock men. Rock men do not die to suffocation during the amount of time it takes to charge a level 1 teleporter. I haven't played with that strategy in a while, but the Rockman ends up with somewhere near 20 hp remaining when you teleport him back. Meaning that you can sit him in the auto-ships weapons, defang it, then whittle it down in other areas (typically piloting) be repeatedly destroying the systems, and finish with a single missile. Doing so gives your combat crew a huge boost to training, making them deadlier in later encounters.
Medbays are not a big deal because you have missiles. If you understand the timing of the missile launch versus the time it takes a fleeing opponenet to get to his medbay, you kill the fleeing opponent before he heals. It actually ends up saving you health in combat, because you have to do 75 points of damage with your crew member, instead of the normal 100 Adjust the above comment for racial maximums as relevant. If you don't know the crew damage exchange ratio, it's 15 hp:1 hull. Meaning the Artimis does 30 hp, which is enough to kill any fleeing opponent.
Yes, your missile can miss. Against autoships you just fire another one. Against medbays, you should debate teleporting out and reset the sequence of events. That one you sort of have to assess during combat.
So Rock A&B are superior boarding ships, because they're not weak to as many of boarding strategy's traditional weaknesses. If I wanted to modify the original list, it's more like this:
Autoscouts
with Cloak
Zoltan Ships
Any ship with both a medbay
and a defense drone
If you want a breakdown of which enemy ships are even capable of having both a medbay and a defense drone, there's not a good player resource for that. I can give you what I remember off the top of my head, if you'd like. It is a much smaller number of ships than the ships that can have a medbay only. The most notable is that the Rebel Elite Fighter can not have drones.