Re: FTL: Additional Events & Texts (AET)
Posted: Thu Oct 04, 2012 12:13 am
While I'm not as gruff as Zaffre, I do consider grammar and spelling to be an important element of an event mod.
Official Forum for FTL: Faster Than Light and Into the Breach
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This should not be in the game yet, if it was I would rewrite and check it double!... did that one really quickly to get the idea downFonjask wrote:*bla bla bla*
It is, I agree. Feel free to notify us of any changes, or maybe improvements.Whale Cancer wrote:While I'm not as gruff as Zaffre, I do consider grammar and spelling to be an important element of an event mod.
It is done.PvtVain wrote:Hey all4n. Add me to the OP in the Credits.
Also, add to the "6 Events" and put a 7, I added my Asteroid Mining event.
It is done.PvtVain wrote:Hey all4n. Add me to the OP in the Credits.
Also, add to the "6 Events" and put a 7, I added my Asteroid Mining event.
Cool!PvtVain wrote:Yeah I saw. I'll be writing up a eventList for some stuff.All4n wrote:It is done.PvtVain wrote:Hey all4n. Add me to the OP in the Credits.
Also, add to the "6 Events" and put a 7, I added my Asteroid Mining event.
Also we are at 8 events now, added another one + some extra names from the TV-Show Firefly
Those could go with my idea.PvtVain wrote:>Zaffre
Yeah, I like the idea. I'll take a look at the ghost encounters and I'll think of something. Right now I am rewriting a script. Won't be any longer.
I'm not sure I understand... The ghost mod only replaces all starting human crew on all playable ships with ghosts, and even that can be removed with ease.PvtVain wrote:>dalolorn
Actually, that doesn't sound like a bad idea. However, anyone who wanted to use those would have to go in and uncomment if they HAD the ghost mod. Which would be not much issue. But much might find it tedious.