Re: [Squad] Aquamarines v1.0.0
Posted: Tue Mar 19, 2019 5:43 pm
Everglass, very good job in balancing these guys out! I played a 3 island hard (didn't have time for 4) and found it very enjoyable with enough stimulating thought to put into one's choices. The Flood Mech is now more in line with a support ranged unit, however, the water launcher could use an upgrade to do 1 additional center tile damage (probably for 1 core) keeping its splash tiles at just the 1. Though its push is its main utility effect, one damage throughout a 3 to 4 isle run is a little underwhelming, especially since it loses its push when targeting an enemy directly. Plus it will make it more useful in random/custom squads. I still believe that the Sinker and Hydraulic Mechs classes should be switched since it makes more sense for a science weapon to be a magnet and a brute weapon a blaster. But overall great work, Arfy should be proud! Thank you very much.