 I'll post some screencaps and details about it tomorrow when I have more time, but I love what I made out of your spritework
 I'll post some screencaps and details about it tomorrow when I have more time, but I love what I made out of your spritework 
 I'll post some screencaps and details about it tomorrow when I have more time, but I love what I made out of your spritework
 I'll post some screencaps and details about it tomorrow when I have more time, but I love what I made out of your spritework 

 . Anyways, I'll do my best to get those issues fixed to make the weapons more mod-friendly. Just one thing, should all the sprites (idle, charging, firing) be directly vertically or should they be in their own line? FTL isn't really cooperating with me to get the answer. After I find out I'll fix that with all of the current weapons and then continue on new designs with these details in mind. Thanks!
 . Anyways, I'll do my best to get those issues fixed to make the weapons more mod-friendly. Just one thing, should all the sprites (idle, charging, firing) be directly vertically or should they be in their own line? FTL isn't really cooperating with me to get the answer. After I find out I'll fix that with all of the current weapons and then continue on new designs with these details in mind. Thanks!

 ). However, typically the weapons need to be oriented upwards. You can do this with the rotate tool in gimp. Here's how FTL weapons sheets typically look like:
 ). However, typically the weapons need to be oriented upwards. You can do this with the rotate tool in gimp. Here's how FTL weapons sheets typically look like:
Code: Select all
<weaponAnim name="ba_laser_burst_scatter_2">
	<sheet>ba_laser_burst_scatter_2</sheet>
	<desc length="12" x="0" y="0"/>
	<chargedFrame>5</chargedFrame>
	<fireFrame>8</fireFrame>
	<firePoint  x="15" y="8"/>
	<mountPoint x="4" y="36"/>
</weaponAnim>
<weaponAnim name="ba_beam_bo">
	<sheet>ba_beam_bo</sheet>
	<desc length="8" x="0" y="0"/>
	<chargedFrame>1</chargedFrame>
	<fireFrame>2</fireFrame>
	<firePoint  x="17" y="16"/>
	<mountPoint x="5" y="67"/>
	<chargeImage>weapons/ba_beam_bo_glow.png</chargeImage>
</weaponAnim>
 Horizontal starter
 Horizontal starter All three mixed
 All three mixed 2x zoom ATM
 2x zoom ATM . Full charging, idle and firing in main post.
. Full charging, idle and firing in main post.
those are the images for the weapon itself, not the projectiles.Lamina wrote:If you haven't found then yet, there called:rodprior700 wrote:Update 20/07/2017 #3 Final
Created my most complicated weapon yet, the Radioactive Artillery. Full charging, idle and firing in main post.
Developing flak projectiles for it's use within FTL. Will update tomorrow, as it's just the normal flak projectiles in bright green.... if I can find the flak projectives within the modmanager extracted game filesUnless I'm blundering and those are for the charge.
- shotgun_glow.png
shotgun_2_glow.png
