Page 2 of 2
Re: [Suggestion] Individual autofire buttons for guns
Posted: Tue Sep 25, 2012 7:34 pm
by Doom Lich
You can very easily detarget a weapon even if autofire is activated. Just click the weapon and then left click on empty space.
Re: [Suggestion] Individual autofire buttons for guns
Posted: Wed Sep 26, 2012 2:49 pm
by Lurkily
Gorlom wrote:Lurkily wrote:I +1 this idea. Especially with mixed varying cooldowns, I've often wanted autofire to continue with weapons whose cooldowns match, while I could manually handle weapons with much longer cooldowns.
You can already do that. You don't need a (3-4) new button for that.
Not really, unless I'm missing something. You have to constantly babysit the manually handled weapon, firing it on command, and then untargeting it. It's a workaround, but the UI definitely could be streamlined.
It's not exactly necessary to streamline things like this, depending on your definition of necessary, but I think it would help enough to justify the effort in coding it. (Based on the behavior I see from the engine - every aspect of this is already done in some way by the engine.)
EDIT: Keep in mind, adding buttons (Your main objections?) is not the only way to give the player options.
Re: [Suggestion] Individual autofire buttons for guns
Posted: Wed Sep 26, 2012 3:34 pm
by Starbug
A lot of these problems would be solved if, maybe, it was just mentioned in the tutorial how to untarget weapons so that they still charge, but don't auto-fire.
I've seen loads of these threads but I figured out fairly early on how to autofire individual weapons (though I admit it is a bit awkward to do).
It is a feature of the game, I guess they could do with just making it a bit more obvious.
Edit: The checkboxes idea seems good, so long as its explained in the tutorial what it does.
Re: [Suggestion] Individual autofire buttons for guns
Posted: Thu Sep 27, 2012 12:39 am
by Lurkily
The UI is a nonissue. It could be done as simply as setting an individual weapon to autofire if you double-click it before setting your target - highlight the weapon text and box in the autofire color to signify this.
Re: [Suggestion] Individual autofire buttons for guns
Posted: Thu Sep 27, 2012 1:33 am
by klingon13524
It's actually a smart system, but no system can't be improved.
plz ad devs xoxo fanbas!!
Re: [Suggestion] Individual autofire buttons for guns
Posted: Thu Sep 27, 2012 4:53 am
by splette
Lurkily wrote:The UI is a nonissue. It could be done as simply as setting an individual weapon to autofire if you double-click it before setting your target - highlight the weapon text and box in the autofire color to signify this.
Yes, that would be a great solution (and make the autofire button obsolete).
Re: [Suggestion] Individual autofire buttons for guns
Posted: Thu Sep 27, 2012 9:01 am
by Vost
Well, to bring it up again, I still think the idea of a "volley" box next to the autofire button would work really well in conjunction with the check boxes (which I thought worked quite seamlessly in that UI mockup).
Re: [Suggestion] Individual autofire buttons for guns
Posted: Thu Sep 27, 2012 10:56 pm
by splette
I hope Justin and Mathew read this post and consider our ideas.
Would be nice to hear some feedback from them, what they think about it...