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Re: [MOD][WIP] Starcraft Total Conversion

Posted: Tue Sep 25, 2012 6:25 pm
by Salt
Sounds like a massive undertaking. Hope you have fun doing it.

It sounds like something that would be pretty awesome, but the current sprite is fairly unattractive. It might be more sustainable just to do what Whale Cancer said so you can focus on tweaking everything else.

Re: [MOD][WIP] Starcraft Total Conversion

Posted: Tue Sep 25, 2012 6:31 pm
by Tuesday
Salt wrote:Sounds like a massive undertaking. Hope you have fun doing it.

It sounds like something that would be pretty awesome, but the current sprite is fairly unattractive. It might be more sustainable just to do what Whale Cancer said so you can focus on tweaking everything else.
I would really rather stay away from the 3D look.

EDIT:

Actually, it seems like it may work.

Re: [MOD][WIP] Starcraft Total Conversion

Posted: Tue Sep 25, 2012 7:39 pm
by samules
My opinions on the races:

Human: Marine
Engy: SCV
Slug: Miniaturized Defilers maybe (Psychic Powers, plus their ships have zerg-like abilities, Anti-Bio Beam, regenerating hull breaches)
Zoltan: High Templar (Power)
Rock: Zealot
Mantis: Zergling
Crystal: Xel-Naga (Very Rare, ancient relatives of "Zealots")

Nice balance of 2 of each race + the legendary race.

Re: [MOD][WIP] Starcraft Total Conversion

Posted: Tue Sep 25, 2012 7:43 pm
by Whale Cancer
Mantis should definitely be a Hydralisk; remember they also have a ranged attack.

Re: [MOD][WIP] Starcraft Total Conversion

Posted: Tue Sep 25, 2012 8:19 pm
by Tuesday
samules wrote:My opinions on the races:

Human: Marine
Engy: SCV
Slug: Miniaturized Defilers maybe (Psychic Powers, plus their ships have zerg-like abilities, Anti-Bio Beam, regenerating hull breaches)
Zoltan: High Templar (Power)
Rock: Zealot
Mantis: Zergling
Crystal: Xel-Naga (Very Rare, ancient relatives of "Zealots")

Nice balance of 2 of each race + the legendary race.
I plan on changing the abilities that the races have if possible. I think that the slug makes more sense to change into the hydra, since it has the same body type, just with claw arms.

Re: [MOD][WIP] Starcraft Total Conversion

Posted: Tue Sep 25, 2012 8:20 pm
by Fredchuckdave
Starcraft is not Starcraft 2, how dare you

Re: [MOD][WIP] Starcraft Total Conversion

Posted: Tue Sep 25, 2012 8:21 pm
by Tuesday
Fredchuckdave wrote:Starcraft is not Starcraft 2, how dare you
I have played both many many times, I'm not sure what you are accusing me of.

Re: [MOD][WIP] Starcraft Total Conversion

Posted: Tue Sep 25, 2012 8:24 pm
by Whale Cancer
Tuesday wrote:
samules wrote:My opinions on the races:

Human: Marine
Engy: SCV
Slug: Miniaturized Defilers maybe (Psychic Powers, plus their ships have zerg-like abilities, Anti-Bio Beam, regenerating hull breaches)
Zoltan: High Templar (Power)
Rock: Zealot
Mantis: Zergling
Crystal: Xel-Naga (Very Rare, ancient relatives of "Zealots")

Nice balance of 2 of each race + the legendary race.
I plan on changing the abilities that the races have if possible. I think that the slug makes more sense to change into the hydra, since it has the same body type, just with claw arms.
You cannot change racial abilities (without changing the binaries). That is why certain changes make more sense than others; for instance, the slug should be a telepathic creature (ghost, defiler, or templar) since that is what its racial ability is. The 'body type' makes no difference if you edit the sprite (and just leaving it as a slug and calling it a rose is probably a bad idea; a slug by any other name...)

Re: [MOD][WIP] Starcraft Total Conversion

Posted: Tue Sep 25, 2012 8:27 pm
by Tuesday
Whale Cancer wrote:
Tuesday wrote:
samules wrote:My opinions on the races:

Human: Marine
Engy: SCV
Slug: Miniaturized Defilers maybe (Psychic Powers, plus their ships have zerg-like abilities, Anti-Bio Beam, regenerating hull breaches)
Zoltan: High Templar (Power)
Rock: Zealot
Mantis: Zergling
Crystal: Xel-Naga (Very Rare, ancient relatives of "Zealots")

Nice balance of 2 of each race + the legendary race.
I plan on changing the abilities that the races have if possible. I think that the slug makes more sense to change into the hydra, since it has the same body type, just with claw arms.
You cannot change racial abilities (without changing the binaries). That is why certain changes make more sense than others; for instance, the slug should be a telepathic creature (ghost, defiler, or templar) since that is what its racial ability is. The 'body type' makes no difference if you edit the sprite (and just leaving it as a slug and calling it a rose is probably a bad idea; a slug by any other name...)
Oh I didn't know that. But honestly without the zerglings in the game, I feel that it would be incomplete, since the other races get their tier 1 unit also.

Re: [MOD][WIP] Starcraft Total Conversion

Posted: Tue Sep 25, 2012 10:36 pm
by samules
Defilers also have a slug-ish body type as well, just add some antenae and centipede-style legs.