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Re: Tips to (power)level the crew

Posted: Mon Sep 24, 2012 11:01 pm
by actionhero112
Gorlom wrote:
I don't quite understand how bombs would be any good? are you talking about the small bomb weapon? Their info says they only deal system damage and no hull damage but doesn't it damage the hull if it damages the system? I understood it to mean that it doesn't damage hull if it hits systemless rooms. (HAve I misunderstood that part?)
Second post in this threads even suggest bombing systemless rooms which I don't understand the point of at all. If there is no system there is nothing to repair? Hull breaches and putting out fires doesn't give repair experience.
No go rollout with the Gila Monster or the Man of War and target one of your systems with a bomb. You will not damage your hull, only the system.

Re: Tips to (power)level the crew

Posted: Mon Sep 24, 2012 11:11 pm
by zarakon
It depends on how much you damage the system.

When a system goes RED, you take 1 hull damage if it's caused by a bomb, fire, or melee attacks. If the attack also does hull damage (like a laser shot), destroying the system does not do additional hull damage.

So if a bomb only takes a system down to orange, it won't do any hull damage.

Re: Tips to (power)level the crew

Posted: Mon Sep 24, 2012 11:21 pm
by Gorlom
I'm pretty sure fires and melee attacks do hull damage for any damage to sub systems, not just damage that makes them red.

Re: Tips to (power)level the crew

Posted: Tue Sep 25, 2012 2:27 am
by actionhero112
zarakon wrote:It depends on how much you damage the system.

When a system goes RED, you take 1 hull damage if it's caused by a bomb, fire, or melee attacks. If the attack also does hull damage (like a laser shot), destroying the system does not do additional hull damage.

So if a bomb only takes a system down to orange, it won't do any hull damage.
No a bomb does no hull damage what so ever. Go try it yourself.

Re: Tips to (power)level the crew

Posted: Tue Sep 25, 2012 4:09 am
by zarakon
actionhero112 wrote:
No a bomb does no hull damage what so ever. Go try it yourself.
Ah, you're right

Re: Tips to (power)level the crew

Posted: Tue Sep 25, 2012 5:17 pm
by Hissatsu
There is only one way to prevent powerleveling - give xp based on enemy killed. When enemy dies/gets destroyed, a set amount of experience points are distributed to all your crew, based on how many actions crew member preformed. I'll explain:

You have an enemy worth 10 skill points.
- Guy 1 fired 10 shots and repaired 2 systems
- Guy 2 fired 2 shots and regenerated 6 shield bubbles

Then guy 1 gets 5 weapons xp and 1 repair xp, and guy 2 gets 1 weapons xp and 3 shield xp.

Or even simplier system - each skill is awarded set amount of points after an "event" is over (boarding party is killed, or ship is killed/subdued). If more than one guy did an action, xp is split (if two members were killing enemies, they split xp evenly, or proportionally to how many actions one took (one that killed more gets bigger portion of xp).

Or you can cap xp you can get from one encounter...

Any way, it would be more complex and make less sense. You really cant make it other way around, without making it similar to "gain xp, lvl up, chose what to lvl up.

Right now, the system is optimal. Yes it allows for powerleveling, but without powerleveling you get the same effect to the end of the game (without powerleveling i always have everyone at skill 2 at their respective skill, except repairs). So benefit is not really that big - you get better a bit earlier, but i doubt there was ever a difference between life an death because i had a powerleveled crew..

Re: Tips to (power)level the crew

Posted: Tue Sep 25, 2012 6:33 pm
by ultramoose
feel like this thread was about ways to power level. not the merits of it.

anyway, maybe i want to power level my guys to make unlocking ships a little easier. just because i do it sometimes, doesnt mean i do it everytime. just like sometimes i impose meta challenges on myself, like no subsystem upgrades or something like that. i dont do that everytime either. people are free to play how they like.

for example the tip below is how i unlocked finally unlocked the b-layout for the kestrel. waited till i found an enemy i could control AND was next to a shop. let him take him to me one, and then killed him and repaired. i suck with the kestrel. it doesnt suit my playstyle at all. though im learning. and the b layout is awesome. i have no regrets.

at any rate, to expand on what i said earlier. the kind of bombs you can use to damage your own ship are breach bombs. blow a hole repair it. you can also use fire bombs ro small bombs to damage systems which can also greatly increase the speed that repair levels up. this of course uses missiles herding fire using airlocks and rock men is very good for this.

the truth is having skilled guys doesnt offset the difficulty enough to make it matter really. i do think there should be a cap on xp per fight, but only because its makes logical sense that you couldnt learn everything there is to learn from one encounter. not because i believe its some form of cheating

Re: Tips to (power)level the crew

Posted: Tue Sep 25, 2012 8:35 pm
by Hissatsu
Thing is, either there is a way to have a major increase in XP gain by preforming some tedious/non-trivial/complex/time-consuming action or there isnt. Even making a cap will not change the fact that you have to manually power down then up shields to squeese most experience out of 1 fight, for example. Either it is removed completely (like DoomRL where you cannot get "more" experience than you can by cleaning whole level, and thats it) or if partially it is in game, why not leave it as an option for those who love such thing as powerleveling.

Re: Tips to (power)level the crew

Posted: Tue Sep 25, 2012 10:30 pm
by zarakon
Hissatsu wrote:why not leave it as an option for those who love such thing as powerleveling.
I hate doing it, but I still do it because it's optimal. I can't help it.

Re: Tips to (power)level the crew

Posted: Wed Sep 26, 2012 4:28 pm
by dalolorn
Gorlom wrote:
samjones wrote:You can power level repair by keeping a fire going in your ship. It's probably a little more dangerous than these other suggestions, though.
Indeed. fires damages hull too whenever it damages subsystem. each level of repair requires 18 points. hull max is 30 and you probably took a bit of damage getting that fire onto the ship in the first place.

getting a full level is probably too much risk to be worth it. :?
Actually... Idk about the viability of other ships, but on the Kestrel A I managed to contain a fire in the lower corridor connecting the engine room and weapons room, venting EVERYTHING else in the rear compartment except occasionally the weapons room. It's all about containing the spread of the fire by carefully manipulating doors around non-critical systems.

You just have to get a fire bomb or get lucky enough to have a fire imposed upon you (solar flares help too xD)

Sadly, that attempt to unlock the Kestrel B failed disastrously as I made the stupid error of not going to a store beforehand.