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Re: Custom Hull Resources?

Posted: Wed Sep 23, 2015 10:06 pm
by Yizzzy
I would simply draw the remaining engine with what would be there if no airlock was there. You can also cover it with a part from a different ship, which is probably what most people do to cover sour spots. Getting down to the pixel level to crop things out is important too. I'm always at 400% zoom when working with details.

In terms of what most people do, if they plan on using the kestrel engines. From what I've seen most people just tend to leave the air locks there....

Re: Custom Hull Resources?

Posted: Wed Sep 23, 2015 10:53 pm
by MrRazerWolf
Okay, ill see what I can do, and any tips for doing recolors?

Re: Custom Hull Resources?

Posted: Thu Sep 24, 2015 12:54 am
by Yizzzy
Well, when I'm coloring my ships I usually go for a color that's somewhere in the middle in terms of dark and light. That way, when shading, the color can become darker and lighter depending. A lot of people recommend starting with some form of Gray first or a Kestrel type color. I did this with my ships, but I'm not sure if it actually helps beginners or not.

Re: Custom Hull Resources?

Posted: Thu Sep 24, 2015 1:50 am
by MrRazerWolf
Well, i spent about the last hour doing not quite a recolor, more of a re-skin of the fed cruiser, thoughts? Image

Re: Custom Hull Resources?

Posted: Thu Sep 24, 2015 2:39 pm
by CAKE
I just made a post with a bunch of spliced Federation stuff, Click Here

Re: Custom Hull Resources?

Posted: Thu Sep 24, 2015 3:33 pm
by MrRazerWolf
Awesome, thank you alot for this, will help immensely, im sure anyone new coming in that sees it will be thankful as well :)