[MOD/SHIP] F5 Mercury Types A, B, & C w/assorted weapons v0.85

Discuss and distribute tools and methods for modding. Moderator - Grognak
WhiteWeasel
Posts: 248
Joined: Sun Apr 13, 2014 4:36 am

Re: [MOD/SHIP] F5 Mercury & F5R Prototype

Post by WhiteWeasel »

I'm spending a lot of time modding, I think I'll take a break and play FTL Normally for awhile.

EDIT: I'm trying out captains edition, and wow is it hard, CE on easy feels harder than vanilla FTL on normal.
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stylesrj
Posts: 3638
Joined: Tue Jul 08, 2014 7:54 am

Re: [MOD/SHIP] F5 Mercury & F5R Prototype

Post by stylesrj »

WhiteWeasel wrote:I'm spending a lot of time modding, I think I'll take a break and play FTL Normally for awhile.

EDIT: I'm trying out captains edition, and wow is it hard, CE on easy feels harder than vanilla FTL on normal.
No need to tell us why you're not working on the mod :D
I've got so many unfinished mods on my list. Am I going to finish any of them? Probably not.

And yeah, CE is difficult even on Easy. I think that's the point.
WhiteWeasel
Posts: 248
Joined: Sun Apr 13, 2014 4:36 am

Re: [MOD/SHIP] F5 Mercury & F5R Prototype

Post by WhiteWeasel »

It's been a while. I wonder if I should resume working on this as a pastime...
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Chrono Vortex
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Joined: Thu Jun 25, 2015 8:51 pm

Re: [MOD/SHIP] F5 Mercury & F5R Prototype

Post by Chrono Vortex »

I'd love to see this thing get finished. You should totally go for it!
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WhiteWeasel
Posts: 248
Joined: Sun Apr 13, 2014 4:36 am

Re: [MOD/SHIP] F5 Mercury & F5R Prototype

Post by WhiteWeasel »

Chrono Vortex wrote:-snip-
stylesrj wrote:-snip-
NarnKar wrote:-snip-
R4V3-0N wrote:-snip-
To those that have given feedback and helped me shape my designs. Sorry for the long wait, I came back to this mod as I felt... not right just leaving it in limbo. I know it's fair to say life gets in the way, but now that I feel better psychologically, I can continue work on this mod as a pastime without life stress bogging me down. Not finishing this back when FTL was a more active place is a bit of a regret of mine. If only I felt the way I do now back then. :( Anyways for those that have helped me, I'm back with three shiny new ships for you all to play with!
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WhiteWeasel
Posts: 248
Joined: Sun Apr 13, 2014 4:36 am

Re: [MOD/SHIP] F5 Mercury Types A, B, & C (Back From The Dead!)

Post by WhiteWeasel »

Gibs complete!
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WhiteWeasel
Posts: 248
Joined: Sun Apr 13, 2014 4:36 am

Re: [MOD/SHIP] F5 Mercury Types A, B, & C. v0.81

Post by WhiteWeasel »

Gemini missiles online!
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WhiteWeasel
Posts: 248
Joined: Sun Apr 13, 2014 4:36 am

Re: [MOD/SHIP] F5 Mercury Types A, B, & C w/assorted weapons v0.81

Post by WhiteWeasel »

Seems like I'm talking to a wall... this place is so empty and quiet now. I've seen a couple of downloads on the newer stuff. Any thoughts/feedback/glaring issues?
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Peanut Butter
Posts: 5
Joined: Wed Feb 22, 2017 1:13 pm

Re: [MOD/SHIP] F5 Mercury Types A, B, & C w/assorted weapons v0.81

Post by Peanut Butter »

I agree. This forum is dead. Just registered to get solution to my problem with translation mod, but no answer. About mod, I personally don't like aeroplane like looking ships. Not tested and not going to, because i have still some original ships to unlock.
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