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Re: [MOD Idea] FTL Advanced Modding API (Anyone know C/C++?)

Posted: Sat Nov 25, 2017 5:32 am
by Vhati
The SavedGame editor may help. The file format is serialized, not a direct memory dump, but informative. If you identify the purpose of any of the remaining unknown Greek values, I'd appreciate it. ;)

SavedGameParser.java

Drone pods (the sprites that fly between/around ships) and Beam projectiles (the red line and point of impact) are particularly mysterious. Having a console that can reliably find and tweak a specific projectile for instant feedback, or that can attach a floating HUD label to sprites (displaying an arbitrary live value) would be cool.

Re: [MOD Idea] FTL Advanced Modding API (Anyone know C/C++?)

Posted: Thu Feb 01, 2018 5:18 pm
by VitaliusSch
Is this dead? looks interesting :?

Re: [MOD Idea] FTL Advanced Modding API (Anyone know C/C++?)

Posted: Mon Mar 12, 2018 3:57 am
by TheFallenAngel359
I'd be willing to help revive it. Do we have the original files?