Re: [MOD Idea] FTL Advanced Modding API (Anyone know C/C++?)
Posted: Sat Nov 25, 2017 5:32 am
The SavedGame editor may help. The file format is serialized, not a direct memory dump, but informative. If you identify the purpose of any of the remaining unknown Greek values, I'd appreciate it.
SavedGameParser.java
Drone pods (the sprites that fly between/around ships) and Beam projectiles (the red line and point of impact) are particularly mysterious. Having a console that can reliably find and tweak a specific projectile for instant feedback, or that can attach a floating HUD label to sprites (displaying an arbitrary live value) would be cool.

SavedGameParser.java
Drone pods (the sprites that fly between/around ships) and Beam projectiles (the red line and point of impact) are particularly mysterious. Having a console that can reliably find and tweak a specific projectile for instant feedback, or that can attach a floating HUD label to sprites (displaying an arbitrary live value) would be cool.