FTL AE 20 ships

Distribute and discuss mods that are functional. Moderator - Grognak
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mr_easy_money
Posts: 625
Joined: Fri May 29, 2015 9:05 pm

Re: .

Post by mr_easy_money »

not sure why you're trying to hide this; sure, the ships are mostly kinda OP and can be balanced ( as well as the fuel, missile, drone part counts )

on another note, the ships in terms of everything else other than weapons/drones/augments look good ---> the floor, rooms, ship hulls, look fine ( although one ship has > 4 starting crew members ) and seem to be in order and have taken some effort.

in short, the ships aren't anything to be ashamed of or anything, just need to be balanced and therefore can be starting ships that aren't OP
Artamba
Posts: 33
Joined: Wed Sep 26, 2012 1:25 pm

Re: FTL

Post by Artamba »

Dude. Why'd you get rid of it? Sounds like some effort was put in. Put em back up!
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CAKE
Posts: 81
Joined: Tue Nov 11, 2014 12:20 pm

Re: FTL AE 20 ships

Post by CAKE »

A previous version of the ships was converted in one .ftl file by CAKE (thanks!) but I still don't know how to do that!
I wrote a guide on how to do that.
If you want to ask/tell me something and get a timely response, read this paste: https://pastebin.com/LXcq186T

Mod hub for some of my old mods (which will not be supported anymore) here

A Guide On How To Combine 2 Ships Into 1 File
PLIOU
Posts: 48
Joined: Sun Jun 28, 2015 4:49 pm

Re: FTL AE 20 ships

Post by PLIOU »

It feels like there's not much more to add or change to my mod . If anyone finds issues or if I should change something please tell me . The previous comments helped a lot . The mod isnt something I want credit for , I made this because I have nothing else to do really , and I thought it could be interesting for others too .
Shadower2020
Posts: 1
Joined: Sun Sep 06, 2015 1:27 am

Re: FTL AE 20 ships

Post by Shadower2020 »

Rename brain to Brian, and Ill give it a shot :lol: :lol:
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Stormbringer
Posts: 247
Joined: Mon Apr 11, 2016 7:53 am

Re: .

Post by Stormbringer »

stylesrj wrote:Yup, your version works fine. Now I can delete my compilation.
how do you put multiple ftl files into one? i tried with superluminal and it didn't work.
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killin' slugs and beating Rebels since 2014, modding the game since 2016
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stylesrj
Posts: 3638
Joined: Tue Jul 08, 2014 7:54 am

Re: FTL AE 20 ships

Post by stylesrj »

You gotta do the hard way... copy all blueprint data and move them into a single .ftl file. Or at least that's how I did it.
You can cheat and just throw them all into a .zip file and only use the ships you want though.
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Stormbringer
Posts: 247
Joined: Mon Apr 11, 2016 7:53 am

Re: FTL AE 20 ships

Post by Stormbringer »

stylesrj wrote:You gotta do the hard way... copy all blueprint data and move them into a single .ftl file. Or at least that's how I did it.
You can cheat and just throw them all into a .zip file and only use the ships you want though.
:mrgreen: :mrgreen: cheating :mrgreen: :mrgreen: :mrgreen: :mrgreen:
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killin' slugs and beating Rebels since 2014, modding the game since 2016
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porcu93
Posts: 105
Joined: Sun Sep 13, 2020 5:32 pm

Re: FTL AE 20 ships

Post by porcu93 »

As the link is no longer available, I'm working on fixing the floor images, gibs position and weapon links to the gibs before releasing a link to the ship pack. I've done 5 out of 20 so far.
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porcu93
Posts: 105
Joined: Sun Sep 13, 2020 5:32 pm

Re: FTL AE 20 ships

Post by porcu93 »

As promised, I've fixed all the room images and assigned every weapon mount to its related gib. I've also removed room duplicates of the vanilla room images, and the few that are still there are named differently depending on the ship. To also keep the original alive, I'll give you both versions:
The original pack: https://drive.google.com/file/d/1LxGZEO ... sp=sharing
The fixed pack: https://drive.google.com/file/d/1OGLDRH ... sp=sharing

Working on this pack gave me extra experience on editing the vanilla rooms, maybe I'll make use of this experience when working on my next ships (if I'll ever do that).
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