Re: [SHIP] [AE] The Kodiak
Posted: Thu Jul 09, 2015 12:53 pm
I just watched the video, I didn't realize the ion cannon was so over powered. I decreased the beam length and increased the charge time, hopefully that'll fix it.
Official Forum for FTL: Faster Than Light and Into the Breach
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You'll end up with an image kind of like this:Starting systems and crew:
• Engines - 4
• O2 - 1
• Weapons – 4
• MedBay – 1
• Piloting – 1
• Sensors – 2
• Doors - 2
• Human – 4
You could make it like a Focus Beam in Captain's Edition. A quick-firing, 1 tile-length beam that does massive damage in that one (or two) spots. And give it the charge-time of the Glaive Beam. That way it'll not take forever to fire and it'll help you in a pinch but won't win the game for you.Chrono Vortex wrote:I just watched the video, I didn't realize the ion cannon was so over powered. I decreased the beam length and increased the charge time, hopefully that'll fix it.
NarnKar wrote:Of course, your first image--showing the hull and detailing its custom weapons--is pretty elegant, actually.
Wow, really? Thanks, I hadn't even thought about it that much... I do need to find a way to include more detail about the ship though. I want to keep my presentation unique, so if I do pull something out of Taxi's template I'll probably end up changing whatever it was around a little.TaxiService wrote:...so yeah i wanted to say that i really, REALLY like the way you present your ships, dude!!! Elegant is indeed a good definition for it. I think I like his style more than my own template! XD
I might add an additional version with some more TS sound like what I did for the Burier.stylesrj wrote:Also, could you change the regular cloaking sound to the one from Tiberian Sun?
It's a pretty simple online editor called Pixlr. I highly doubt it can support that file extension.[/quote]NarnKar wrote:What image software do you use?? Can it support .psd files?
Biohazard063 wrote:If a ship requires luck to begin with, that means 50% of the time you will not get that luck, which means 50% of your runs are already doomed to fail from the start. And that’s just silly, isn’t it?