Distribute and discuss mods that are functional. Moderator - Grognak
Alblaka
Posts: 98 Joined: Thu Sep 20, 2012 1:41 pm
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by Alblaka » Fri Sep 21, 2012 10:51 pm
SSk77 wrote: Glad alblaka and by the way, isn't you the creator of IC and IC² ??????
Jep :3 Using the same identity across the www has a use after all.
Totally going to add a Macerator Augmentation which can be used for a Special Blue Choice when near Asteroids, giving more scrap :§
Greetz,
Alblaka
SSk77
Posts: 57 Joined: Fri Sep 21, 2012 8:09 pm
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by SSk77 » Fri Sep 21, 2012 10:54 pm
Cool
and I like so much IC²!
Can't wait a mod for FTL now
Alblaka
Posts: 98 Joined: Thu Sep 20, 2012 1:41 pm
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by Alblaka » Sat Sep 22, 2012 12:17 am
You COULD bother reading through pages 5-6 of GMM. Already using it, pinned down a bug regarding UTF-8 compatibility and making improvement suggestions
Greetz,
Alblaka
timerift
Posts: 2 Joined: Sat Sep 22, 2012 12:11 am
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by timerift » Sat Sep 22, 2012 12:26 am
does this work with the mod program
SSk77
Posts: 57 Joined: Fri Sep 21, 2012 8:09 pm
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by SSk77 » Sat Sep 22, 2012 3:31 am
Mod updated, now it isn't overpowered and I added 3 new weapons
Code: Select all
Plasma Cannon Mark 1
Plasma Cannon Mark 2
Plasma Cannon Mark 3
Made it Compatible with GMM
SSk77
Posts: 57 Joined: Fri Sep 21, 2012 8:09 pm
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by SSk77 » Sat Sep 22, 2012 2:13 pm
Updated again and now all problems should be fixed.
Please if you find one, report.
SSk77
Posts: 57 Joined: Fri Sep 21, 2012 8:09 pm
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by SSk77 » Sat Sep 22, 2012 4:06 pm
FINALLY UPDATED IT FOR v1.2 AND NOW IT'S FUNCTIONAL!! WEEEE.
GIVE IDEAS PLEASE
SSk77
Posts: 57 Joined: Fri Sep 21, 2012 8:09 pm
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by SSk77 » Sat Sep 22, 2012 8:05 pm
YAY! Updated again, now with 2 new enemy ships and 1 event for each one!
SSk77
Posts: 57 Joined: Fri Sep 21, 2012 8:09 pm
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by SSk77 » Sat Sep 22, 2012 8:26 pm
Another update, now added Photon Cannon!
And soon many pics!!!!