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Re: [SHIPS] The rebel ships mod

Posted: Mon May 25, 2015 6:34 pm
by Cheese
There's about new ships every day. From hostiles to New player ships!

Re: [SHIPS] The rebel ships mod

Posted: Mon May 25, 2015 7:02 pm
by stylesrj
Well I got inspired by your Rebel Fleet and made one of my own... the Federation Fleet!

http://www.mediafire.com/download/kapky ... dfleet.ftl

It's not as deliciously OP as yours of course (4 Burst Lasers II's... delicious!), but that's because I prefer "balanced" ships.

Re: [SHIPS] The rebel ships mod

Posted: Tue May 26, 2015 12:17 am
by Cheese
stylesrj wrote:Antimatter Siege Cannon?

Does it shoot a shield-piercing white beam that does 5 damage per room with a great chance for hull breaches and fires... plus a 40 second cooldown time?

I guess I might have to try out the ships to see for myself but I'm not a big fan of OP ships. What is the point of gathering Scrap if everything's maxed out (Big Bang Cruiser! I'm talking to you!)
Hahah lol AMSC's one shot anything =)

Re: [SHIPS] The rebel ships mod

Posted: Tue May 26, 2015 12:29 am
by NarnKar
Cheese wrote:Hahah lol AMSC's one shot anything =)
If they work.
stylesrj wrote:The Antimatter Siege Cannon doesn't work. You try firing it, the game crashes.
They don't work.

Re: [SHIPS] The rebel ships mod

Posted: Tue May 26, 2015 5:42 pm
by Cheese
Yea i know but they do one shot anything it comes from another mod

Re: [SHIPS] The rebel ships mod

Posted: Tue May 26, 2015 5:46 pm
by Cheese
stylesrj wrote:Well I got inspired by your Rebel Fleet and made one of my own... the Federation Fleet!

http://www.mediafire.com/download/kapky ... dfleet.ftl

It's not as deliciously OP as yours of course (4 Burst Lasers II's... delicious!), but that's because I prefer "balanced" ships.
Thats so cool i'll test it out. But this why the rebel mostly beat other player :lol: :lol:

Re: [SHIPS] The rebel ships mod

Posted: Tue May 26, 2015 7:18 pm
by stylesrj
Cheese wrote:Yea i know but they do one shot anything it comes from another mod
And which mod did it come from? Because there's more to a weapon than just blueprints.
Cheese wrote:Thats so cool i'll test it out. But this why the rebel mostly beat other player :lol: :lol:
Or because the Federation couldn't give every Captain 4 Burst Laser II's, yet every Captain wanted one. As well as a Shield Bypass (pirates bought them all) and Boarding Drones (Rebels bought them all. Both types.)

Re: [SHIPS] The rebel ships mod

Posted: Wed May 27, 2015 8:50 pm
by baconpancakes9
instant you fire any weapon the fleet has the game crashes.

Re: [SHIPS] The rebel ships mod

Posted: Thu May 28, 2015 7:59 pm
by baconpancakes9
stylesrj wrote:Well I got inspired by your Rebel Fleet and made one of my own... the Federation Fleet!

http://www.mediafire.com/download/kapky ... dfleet.ftl
this however, is awesome! love what you did and you should make a thread for it! hats off to you!