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Re: [SHIP] Zoltan Flagship - Overpowered

Posted: Wed Sep 23, 2015 8:12 pm
by (totally assigned)
stylesrj wrote:
(totally assigned) wrote:Hi,just wondering,is there a way to unlock the normal Zoltan A without using a .sav file? If there is,please tell me
(I actually just made a account to post this,the ship sounds amazingly OP.)
There's an event in the Zoltan Homeworlds that might set you on the path to righteousness. It's one of the easiest quests out there. All you have to do is not choose the wrong options (and there are plenty of online guides and even on the FTL Wiki on the solution).

1) Find the Zoltan Monks and choose to Hear Them Out
2) Go to their quest beacon.
3) Do not attack the Rebel Ship. Negotiate.
4) Perhaps there is some way to resolve this without violence
5) True progress can only be achieved without bloodshed

Congrats! You've got a Zoltan Shield/Envoy/Free Weapon and probably not the Cruiser because the RNG was not in your favour :lol:
No really, that has happened to people. They don't get the Shield and therefore don't get the Cruiser.
Thanks!


Time to go on a Zoltan Homeworlds hunting spree
(Would this quest still work with the Delay Rebels mod? Sorry for so many questions)

Re: [SHIP] Zoltan Flagship - Overpowered

Posted: Wed Sep 23, 2015 9:55 pm
by stylesrj
(totally assigned) wrote:Time to go on a Zoltan Homeworlds hunting spree
(Would this quest still work with the Delay Rebels mod? Sorry for so many questions)
It'll work with any mod, so long as it doesn't affect the quest itself. So you could even get it in Captain's Edition.

Re: [SHIP] Zoltan Flagship - Overpowered

Posted: Wed Sep 23, 2015 11:00 pm
by (totally assigned)
stylesrj wrote:
(totally assigned) wrote:Time to go on a Zoltan Homeworlds hunting spree
(Would this quest still work with the Delay Rebels mod? Sorry for so many questions)
It'll work with any mod, so long as it doesn't affect the quest itself. So you could even get it in Captain's Edition.
Alright,thanks!

Re: [SHIP] Zoltan Flagship - Overpowered

Posted: Fri Oct 09, 2015 12:56 am
by BlastOS
Could we get a hangar image?
thx

Re: [SHIP] Zoltan Flagship - Overpowered

Posted: Fri Oct 09, 2015 1:32 am
by stylesrj
Personally, I don't believe in hangar images :lol:

Especially with my Zoltan ships. You put all your Zoltan in the biggest room and that's about it. So I might look into a hangar image... or not.

Re: [SHIP] Zoltan Flagship - Overpowered

Posted: Wed Nov 11, 2015 2:03 am
by poikjuyt
I just got a quick question, how'd you get multiple systems in one room?

Re: [SHIP] Zoltan Flagship - Overpowered

Posted: Wed Nov 11, 2015 2:04 am
by stylesrj
The same way a Clone Bay and a Medbay are available in the same area of any ship. You need to stack the rooms. That can be done via Superluminal if you select a room and just add another system to it.
It will not overwrite the other system.

Re: [SHIP] Zoltan Flagship - Overpowered

Posted: Wed Nov 11, 2015 2:25 am
by poikjuyt
stylesrj wrote:The same way a Clone Bay and a Medbay are available in the same area of any ship. You need to stack the rooms. That can be done via Superluminal if you select a room and just add another system to it.
It will not overwrite the other system.
Thanks alot, also, im curious as to how you made the cloak and shields have higher levels. Like lets say I want to make a cloning bay instantly clone a crew member, how would I go about doing that? (Im having too much fun modifying ships, send help)

Re: [SHIP] Zoltan Flagship - Overpowered

Posted: Wed Nov 11, 2015 2:36 am
by stylesrj
poikjuyt wrote:
stylesrj wrote:The same way a Clone Bay and a Medbay are available in the same area of any ship. You need to stack the rooms. That can be done via Superluminal if you select a room and just add another system to it.
It will not overwrite the other system.
Thanks alot, also, im curious as to how you made the cloak and shields have higher levels. (Im having too much fun modifying ships, send help)
blueprints.xml.append

You take the shields, change the number of "max levels" to something like 12 and then add the extra layer costs below.
Apart from making a custom, overpowered ship, the first thing I did was try and find out how to make 6-layers of shield so missiles would never bother me again :D

Re: [SHIP] Zoltan Flagship - Overpowered

Posted: Wed Nov 11, 2015 2:46 am
by poikjuyt
I can see how you did that in the file, but I dont think im getting it because i've trying nonstop to get the cloning bay to be instant