Fire spreading illogically

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icepick
Posts: 340
Joined: Fri Aug 10, 2012 11:18 pm

Re: Fire spreading illogically

Post by icepick »

Well there's two different mechanics at play, right? When does fire start, and when does it spread.

1) Fires can start at any time. Even on ships with no oxygen (like drones).
2) They can spread even if their mother fire has gone out (though not for very long after).

I have seen both behaviors on many many playthroughs. It seems impossible to miss them. I'm not trying to argue or put words in dev's mouths, just saying that this seems to be working as intended since it happens so often. It's not a rare occurrence. But you're right that that doesn't make it not a bug.

Anywho this whole thread has put the ill back in illogical and I'm sorry that I was a moron herein (which is now readily apparent to me. x[ )

Anywho. No hard feelings, yeah?

If you really think it's a bug that's worth looking at, I'd post it in on the getsatisfaction page where it's much more likely to get seen/read/answered
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Matthew
Site Admin
Posts: 966
Joined: Thu Apr 19, 2012 9:31 am

Re: Fire spreading illogically

Post by Matthew »

Posting the report is definitely valid, thank you for taking the time to inform us of a potential problem. In this case, fire is working as intended so it's not a bug. But don't let that stop you from questioning any potential future bugs :)
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UltraMantis
Posts: 2125
Joined: Thu Sep 20, 2012 3:17 pm

Re: Fire spreading illogically

Post by UltraMantis »

You're not a moron and there's no hard feelings. It makes sense from a game design perspective to allow fires to start in airless rooms because it gives fire weapons some limited use against AI ships.
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