Re: [Ship] Auto-Terminator vAE.1.2
Posted: Thu Dec 25, 2014 3:08 pm
Tried that a while ago, does not work. It seems the player ship blueprint itself can't be checked for in events right now.kartoFlane wrote:Which makes me wonder... What would happen if you put player ship blueprint(s) inside a blueprintList, and have an event choice require the list? Would it cause it to only trigger for the ship(s) placed in the list?