Re: [AE] InventorRaccoon's Shipyard
Posted: Mon May 26, 2014 7:28 pm
hey dude, both downloads are the lanius miner, I wnted to download the updated Barrager
Official Forum for FTL: Faster Than Light and Into the Breach
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Good Job!!! I hope you are happy with those changes though. You shouldn't change anything just cuz I said so...InventorRaccoon wrote: 1. I am currently removing the sticky-outy back parts, where O2, Engines and Battery were. O2 is moving to the front, so is Battery, and engines is now where Drones used to be, and Drones is underneath Artillery. Also, where artillery used to be is removed, and the other part on the other side of the ship, where Cloaking used to be are being removed, and those are being put next to Piloting.
2. I am nerfing it to level 2. This ship was designed to be used drones and artillery together. I will change the beam to be different once Superluminal adds that in. Don't worry about that part.
3. I'm not really sure, I want to make a giant auto-ship that is designed to not use crew (like the Auto-Cruiser but with Slug-Repair Gel) and use drones, and I want to make a ship that has two auto-scouts/assaults as part of the hull, each with their own systems. I also want to try and make a group of auto-things as a ship. First idea is not going to work right now because I can't splice at all to make the hull, and second idea and third won't work because it's hard to get the drone sizes right so I can put rooms in them.
I could just get someone else to do the hull images though.
Oh, great. Thanks a lot!Russian Rockman wrote:Good Job!!! I hope you are happy with those changes though. You shouldn't change anything just cuz I said so...InventorRaccoon wrote: 1. I am currently removing the sticky-outy back parts, where O2, Engines and Battery were. O2 is moving to the front, so is Battery, and engines is now where Drones used to be, and Drones is underneath Artillery. Also, where artillery used to be is removed, and the other part on the other side of the ship, where Cloaking used to be are being removed, and those are being put next to Piloting.
2. I am nerfing it to level 2. This ship was designed to be used drones and artillery together. I will change the beam to be different once Superluminal adds that in. Don't worry about that part.
3. I'm not really sure, I want to make a giant auto-ship that is designed to not use crew (like the Auto-Cruiser but with Slug-Repair Gel) and use drones, and I want to make a ship that has two auto-scouts/assaults as part of the hull, each with their own systems. I also want to try and make a group of auto-things as a ship. First idea is not going to work right now because I can't splice at all to make the hull, and second idea and third won't work because it's hard to get the drone sizes right so I can put rooms in them.
I could just get someone else to do the hull images though.
As far as the Beam weapon on the Lanius ship I could make a special artillery weapon for you! Just tell me what you want. I'm not sure if Superluminal will ever support creating your own artillery.
Alright I'll do that when I get a chance. I'll make it slower than the Vindicator and replace the fire chance with a breach chance. Are you sure you want it to go even farther though? The two beam drones are pretty powerful already. I thought making it a bit shorter and giving it a breach chance of about %30 would be fun. Whatever you want though. You have to come up with a name too!Russian Rockman wrote:[quote="InventorRaccoon"How about a beam that has 2 hull breach chance, deals 1 damage, is slower than the Vindicator, but goes further? Give it the same charge and cost and everything else, just change the effects of the beam.
Just make it slightly longer, like 10% or something. Just so it would be more likely to span bigger ships, and make it orange if you could, to match the colour of the ship itself.[/quote]InventorRaccoon wrote:Alright I'll do that when I get a chance. I'll make it slower than the Vindicator and replace the fire chance with a breach chance. Are you sure you want it to go even farther though? The two beam drones are pretty powerful already. I thought making it a bit shorter and giving it a breach chance of about %30 would be fun. Whatever you want though. You have to come up with a name too!Russian Rockman wrote:[quote="InventorRaccoon"How about a beam that has 2 hull breach chance, deals 1 damage, is slower than the Vindicator, but goes further? Give it the same charge and cost and everything else, just change the effects of the beam.. And would you like the beam to be a different color to match the ship?
Let me know when it is done and the download is up, I'l like to play it when it is ^_^[/quote]BrenTenkage wrote:Just make it slightly longer, like 10% or something. Just so it would be more likely to span bigger ships, and make it orange if you could, to match the colour of the ship itself.InventorRaccoon wrote:Alright I'll do that when I get a chance. I'll make it slower than the Vindicator and replace the fire chance with a breach chance. Are you sure you want it to go even farther though? The two beam drones are pretty powerful already. I thought making it a bit shorter and giving it a breach chance of about %30 would be fun. Whatever you want though. You have to come up with a name too!Russian Rockman wrote:[quote="InventorRaccoon"How about a beam that has 2 hull breach chance, deals 1 damage, is slower than the Vindicator, but goes further? Give it the same charge and cost and everything else, just change the effects of the beam.. And would you like the beam to be a different color to match the ship?