Re: 67 hours without a single win, am I doing something wron
Posted: Mon Apr 21, 2014 12:23 pm

Official Forum for FTL: Faster Than Light and Into the Breach
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Thanks, maybe Ill win my 135th game...5thHorseman wrote:I missed 2 things from those screen shots. First I missed that the game was indeed pausedSecond, I missed that YOU ONLY HAD 2 ENGINES.
So here's something I've posted a lot recently but hey, if it works it works:
Before the end of sector 1, 2 shields (4 bars)
Before the end of sector 2, 4 engines.
Before the end of sector 3, 5 engines.
Before the end of sector 4, 3 shields (6 bars)
Note: This is for NORMAL mode. For HARD mode, I try to shift everything up one sector though it's pretty much impossible.
Also, you need to have a way to get through:
Before the end of Sector 2: 2 shields (Most ships can do this)
Before the end of Sector 4: 3 shields (This usually means you need to buy weapons or a teleporter in sector 3)
Before the end of Sector 7: 4 shields (or the Boss is gonna suck)
Note: to get through 2 shields, you need to do 3 laser shots. Or have 2 ions and a laser/beam/whatever. Or have a teleporter. Or a bomb. Doesn't matter what.
After I have the above, I start thinking about upgrading other things, like doors and O2 and medbay and stuff.
Most of the time I don't reach these milestones, and I end up not getting my 4th engine until midway through sector 3 or something. No biggie, as long as you keep trying.
Never, ever, ever, EVER buy missiles. Unless you simply must because you've not found a way to get rid of your missile weapon. They are the single biggest resource drain in the game if you buy a lot. The next big resource drain is repairs. Any time you show up at a store needing a ton of repairs, that's a weapon you can't buy, or drone control or a cloak or long range scanners or who knows what else. I never repair over 20 hull points (2/3 full) and sometimes I forego repairs to buy or upgrade something.
Ions are great in groups, but not so great by themselves. 2 Ions will eventually take down ANY shield so long as your opponent doesn't dodge too many of them. An Ion and an Ion 2 will reliably take down ANY shield eventually. Once those are down, you can use your other weapons to actually damage the ship.
If I may humbly suggest, I've beaten the game on camera with every ship in the game (and a few mods) on Normal and while I get into (and out of) some sticky situations, for the most part I walk over the bad guys because I stick to what I've said above. Granted, most of my videos are in the previous version but most of the strategies still work. Check out my thread here.
That was pretty decent, I think. Things get a lot easier if you have a defense drone or cloak. The defense drone even protects you from hacking and boarding drones!DudeNamedEvan wrote:ok Im at the end of sector 4 this is the kestral A's stats
Weapons:heavy laser 1
charge laser
burst mk2
8 shot salvo
drone control with combat 1
shields lvl 3
engines lvl 5
medbay 1
o2 1
Edit:steam cloud sync killed the run
Those are the best.DudeNamedEvan wrote:kestrel A run AND THINGS ARE CONSTANTLY BEING THROWN AT MY FACE
I have a artemis, burst mk2 ,pike beam, Vulcan and a combat 2
wow all this by sector three