One of my posts yesterday seems to have disappeared into the void so I'l rewrite some things.
Guns of Icarus has some awesome ship designs! I love the spire because of how different it is to the normal steampunk airship! One problem with "vertical" ships is that they don't leave a lot of space for rooms. But don't worry! Strangely shaped ships are a must-have for the mod!
Gencool wrote:I kind of assumed that you'd do a whole new sprite sheet.
I mean, re-purping the existing stuff is possible, but you'd be better with fresh platformer sprites.
Keep most of the rooms as 1 block high max; if you have system rooms they can be 2x2 and have a gantry in the room sprite.
I also assumed I was making a new sprite sheet... I might have not been clear somewhere before.
The rooms problem seems to have been solved by Russian Rockman's discovery!
Gencool wrote:
Thought for weapons; lasers seem too futury, maybe change the 'common' weaps to cannons?
Like low-power, ammo based weapons, using single-shot blast for aiming.
Lasers aren't going to be in the mod for sure. Cannons seems like the best bet for now...
Darth Baron wrote:Here's my list of airship names in no particular order. And yes, I know perfectly well some of these are already taken so don't bother correcting me please.
This is amazing! Thanks a lot!
Sleeper Service wrote:
So forgot what I said about the ladders.

The problem remains that room images still don't work at enemy ships (well, nothing seems certain anymore with that latest find, but as far as we know from pre AE testing these don't work.)
R4V3-0N wrote:
@ the ladder problem... the "Russian Rockman" found a new trick with AE.
Rooms are no longer re-sized to fit the room dimensions... meaning you can make the image go off the room you want and stuff... like this.
That's really good for the mod! The whole side-view aspect of the mod seems like it works for now. For the enemy ships, I guess we can just wait to see what else the awesome modders will discover! It shouldn't be THAT big of a problem... Only some minor visual defect.
Sleeper Service wrote:
I noticed that the second ship lacks some detail in comparison to the first. As you probably want to do a complete new set of ships for player and enemies, you can kind of set the quality standard yourself, but IMO it's cool when the style and quality is at last coherent. There is also still more that could be done with the ships, specially in regard to shading, to make them appear more plastic. You are not limited to one colour scheme either and ships shapes could have various styles. Also with side view you are not limited to just classic styles with balloons on top and seaship-like bodies. The different styles might even represent the engineering style of different factions, so ship design might have to take that into account.
I also noticed the second ship doesn't have as many details as the first... I was running out of ideas what to put on it. I'l try to make all the ships not THAT detailed or else it will take me a really long time to make each ship. I'm not sure how to improve the shading... I'm not exactly an artist. I kinda thought those two ships would be equivalent to the Kestrel and the Fedederation Cruiser, both from the same faction. I'm trying to make a ship that looks like a realllly big hot air balloon, but I'm not quite there yet.
I changed up the colors a bit and detailed the second one a bit more:
Also... Ship number 3 is complete! Updated the main post. This ship is from another faction... a bit more oriental. The ship also uses a different method of flying... using hot air and steam to propel itself forward and wings to stabilize itself. I tried to replicate the general shape of a Chinese Junk ship for more authenticity.
The next ship will be from another faction and I will try to make it really unique. It's hard to not go back to the stereotypical steampunk ship design.
Sleeper Service wrote:
I didn't mention that before, just wanted to add that I like the project title a lot. It's catchy and smart.
Thanks! I wanted it to really sound like FTL, but in an alternate universe... Light being in Lighter is a really nice coincidence though!
Thanks for all the replies! I'll keep on working, and will keep everyone updated!