
These don't work so bad, but they appear very big on the the side panel where the crew is listed.
Gencool wrote:Unfortunatly, the lack of an 'idle' animation has kinda screwed me over on what I really wanted, so I'm not posting the sheet just yet.
nb: I don't know if anyone has any sway with the devs, but if we could change the default pose (which is currently frame 1 of the downward walk cycle) to the '_portrait' animation (which dosn't actually animate in the hanger) then I would /very/ much appreciate it.
Another wacky idea. I'm pretty sure that when you select crew their health bar uses a border image from the people file so it maybe possible to add some other indicator to that image like the crosshairs type thing you were using. If that image sheet can be extended that is. It would only appear when the crew is selected though of course and I'm guessing that the issue here is that they need to be distinguished between human and enemy all the time...Sleeper Service wrote:Just a small pic that Nider posted as a bug report:
These don't work so bad, but they appear very big on the the side panel where the crew is listed.
Code: Select all
<anim name="human_portrait">
<sheet>human</sheet>
<desc length="1" x="0" y="0"/>
<time>1</time>
</anim>
Uh... Don't want to be a smartass but, why would a race, partially organic by nature, would have two opposite genders? If there are genders there's the concept of mating and you wouldn't want to see engis mating in their natural habitat...Gencool wrote: Female Engies are definitely on the list
Hmm... That is weird. So you increased the amount of frames and it didn't work? Are you saying that it worked for the hangar screen thoughGencool wrote:Did you mean Species_Portrait?
Because I tried that before, and it's purely there for the hanger screen.Code: Select all
<anim name="human_portrait"> <sheet>human</sheet> <desc length="1" x="0" y="0"/> <time>1</time> </anim>
What's worse, if you add frames to it, it doesn't even seem to acknowledge them :\
Well yeah, but why couldn't an Engi have a female personality? All the cool robots in movies or video games gave female voices so why shouldn't some Engi's take on a female persona? They take on whatever forms that they think will help in their interactions with other species.MightyKebab wrote:Uh... Don't want to be a smartass but, why would a race, partially organic by nature, would have two opposite genders? If there are genders there's the concept of mating and you wouldn't want to see engis mating in their natural habitat...Gencool wrote: Female Engies are definitely on the list
I'm just suggesting you take that off the list
Russian Rockman wrote:Hmm... That is weird. So you increased the amount of frames and it didn't work? Are you saying that it worked for the hangar screen thoughGencool wrote:Did you mean Species_Portrait?
Because I tried that before, and it's purely there for the hanger screen.Code: Select all
<anim name="human_portrait"> <sheet>human</sheet> <desc length="1" x="0" y="0"/> <time>1</time> </anim>
What's worse, if you add frames to it, it doesn't even seem to acknowledge them :\Cuz that's good enough for me.
Thanks for your offer to help with sprinting. I would need moly some pretty simple things for you to do. Don't really want any animations too different for the original ones. So I PM guessing what I'll do is do what I can and finally upload a "proof of concept" for people to check out and maybe improve on.
Well yeah, but why couldn't an Engi have a female personality? All the cool robots in movies or video games gave female voices so why shouldn't some Engi's take on a female persona? They take on whatever forms that they think will help in their interactions with other species.MightyKebab wrote:Uh... Don't want to be a smartass but, why would a race, partially organic by nature, would have two opposite genders? If there are genders there's the concept of mating and you wouldn't want to see engis mating in their natural habitat...Gencool wrote: Female Engies are definitely on the list
I'm just suggesting you take that off the list