New weapon animation color schemes

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The wise Sten
Posts: 31
Joined: Tue Dec 24, 2013 9:52 pm

Re: New weapon animation color schemes

Post by The wise Sten »

rannl wrote:Added examples for crew damaging "sickly" shots and fire shots. Comments?

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Those look nice!

(why am i the only one to provide feedback)
rannl wrote:
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Those white ones could be for overkill or legendary.

Also, classic or antique weapons should have nifty descriptions (if that is possible with the script thing you have) like "The defense laser *some rock* fired from his shoulder to completely destroy lots of mantii with the help of a zoltan"
(Im going off the list Sleepy posted over here http://www.ftlgame.com/forum/viewtopic. ... start=2000)

Edit: I poked the CE thread for people to give feedback to you c:
Last edited by The wise Sten on Wed Mar 19, 2014 8:34 pm, edited 1 time in total.
rannl
Posts: 334
Joined: Sun Nov 25, 2012 11:13 pm

Re: New weapon animation color schemes

Post by rannl »

The wise Sten wrote: Those look nice!
....
Thanks for the comments TWS.
I reckon Sleepy will work on the descriptions of the "exotic" weapons.
Any more ideas?

EDIT:
How about having breaching shots with a bright, 'energetic' core?

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spudcosmic
Posts: 37
Joined: Wed Jan 29, 2014 12:18 am

Re: New weapon animation color schemes

Post by spudcosmic »

rannl wrote:
The wise Sten wrote: Those look nice!
....
Thanks for the comments TWS.
I reckon Sleepy will work on the descriptions of the "exotic" weapons.
Any more ideas?

EDIT:
How about having breaching shots with a bright, 'energetic' core?

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An energetic core seems like it would be more for fire weapons. I think breaching shots should look very focused and small, like a bunch of energy is impacting the hull in a small area.
Russian Rockman
Posts: 816
Joined: Fri Jan 10, 2014 11:43 pm

Re: New weapon animation color schemes

Post by Russian Rockman »

Those look awesome! But how the hell are you pushing these out so fast? :shock:
Russian Rockman
Posts: 816
Joined: Fri Jan 10, 2014 11:43 pm

Re: New weapon animation color schemes

Post by Russian Rockman »

rannl wrote:Added examples for crew damaging "sickly" shots and fire shots. Comments?

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The top shot looks very "sickly", the green one looks cool too, but maybe not "sickly" vomit color enough.

I don't know how much my input would be of help. All I can say is try and stick to the current color scheme.
I would think that the darker "Rock like" colors would be fire weapons.
Green should be pierce or hull damaging
Blue of course should be ion
Yellowish should be crew damaging
Etc...

Anything optimized or advanced should be lighter colors white/ivoryish
Anything rusty old or jammed should be brown



You could add some new colors like orange and purple into the color scheme though.
Orange maybe could fire and red could be increased damage for example
Purple could be system disrupting perhaps?
rannl
Posts: 334
Joined: Sun Nov 25, 2012 11:13 pm

Re: New weapon animation color schemes

Post by rannl »

spudcosmic wrote: An energetic core seems like it would be more for fire weapons. I think breaching shots should look very focused and small, like a bunch of energy is impacting the hull in a small area.
Scaling animation into smaller sizes results in poor images. Lets concentrate more on the color scheme for the time being...
Russian Rockman wrote:
Anything optimized or advanced should be lighter colors white/ivoryish
Anything rusty old or jammed should be brown

You could add some new colors like orange and purple into the color scheme though.
Orange maybe could fire and red could be increased damage for example
Purple could be system disrupting perhaps?
Purple 'system damage' shots:
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As a side effect, the weapons kind of felt sluglike to me:
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Here's a go at an orange scheme:
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Russian Rockman wrote:Those look awesome! But how the hell are you pushing these out so fast? :shock:
Photoshop RR. Photoshop ;)
Russian Rockman
Posts: 816
Joined: Fri Jan 10, 2014 11:43 pm

Re: New weapon animation color schemes

Post by Russian Rockman »

Ooooh. I like it. You're right they are slug like. I just think we should make use of all colors. I think purple is ok for system damage because in the AE it stands for hacking. The orange weapons should maybe have more of an orange glow though.
rannl
Posts: 334
Joined: Sun Nov 25, 2012 11:13 pm

Re: New weapon animation color schemes

Post by rannl »

Russian Rockman wrote:Ooooh. I like it. You're right they are slug like. I just think we should make use of all colors. I think purple is ok for system damage because in the AE it stands for hacking. The orange weapons should maybe have more of an orange glow though.
Here's another go on orange:
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Tried some texturizing to get a rusted look. The results:
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Russian Rockman
Posts: 816
Joined: Fri Jan 10, 2014 11:43 pm

Re: New weapon animation color schemes

Post by Russian Rockman »

Oooooh. Now that is very, orangey! The rusty ones look nice too. Great job! I'm going to plug your thread another time in the CE thread so more people will hopefully give you feedback.
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slowriderxcorps
Posts: 469
Joined: Thu Apr 25, 2013 8:42 am

Re: New weapon animation color schemes

Post by slowriderxcorps »

Not too keen on that textured look.. the application of the texture is inconsistent across all its frames, so it's going to look really awkward when in-use.
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