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Re: first properly spliced ship
Posted: Wed Mar 12, 2014 10:11 pm
by xlandar
Ora_unit_SR388 wrote:So this splice seems to be going great! The only problem I have with it new is the fact that it seems so unbalanced. The engines just kinda look big. Still your work with the cockpit looks nice.
i've made a few major changes that i believe makes it look better, but the engines do look really big. unfortunately, i've done so much work on this already there is not much i can do.

i might try and extend the front out a bit more, but we'll see.
Re: first properly spliced ship
Posted: Wed Mar 12, 2014 11:05 pm
by xlandar
alright, here it is. i believe this is going to be the final version of the ship, with a few possible color scheme changes (and a type B). hope you guys like it!

Re: first properly spliced ship
Posted: Wed Mar 12, 2014 11:35 pm
by Sleeper Service
I definitely do! Looks really fast now. Great job!
(oops, glow outlines of the recently changed hull parts are still there, you might want to remove these and add a new glow for the entire ship. Drop shadow in gimp works well for that...
)
Re: first properly spliced ship
Posted: Thu Mar 13, 2014 3:26 am
by xlandar
oh yeah... oops. i'll do that. gonna start work on a type be and some gibs now!
What type of ship do you guys think this should be? it's going to definitely have lots of engines and a teleporter ( i will explain why) but what do you think it should have in the form of weapons?
Re: first properly spliced ship
Posted: Fri Mar 14, 2014 2:13 pm
by MightyKebab
xlandar wrote:oh yeah... oops. i'll do that. gonna start work on a type be and some gibs now!
What type of ship do you guys think this should be? it's going to definitely have lots of engines and a teleporter ( i will explain why) but what do you think it should have in the form of weapons?
It could be an Infiltrator-like ship. Cloak, quickly get behind enemy lines, cause distruptions harmless to the ship and take it intact etc. And for that it should mostly have Ion weapons and custom no-hull-damage weapons like RAD-82's shield piercing, system damaging "Hacking Beam". You could also make a CE version of the ship, I'd love to spam effectors on my foes!
Re: first properly spliced ship
Posted: Fri Mar 14, 2014 2:46 pm
by xlandar
an Infiltrator is a good idea actually, i don't think i'm going to do that for the vanilla ship, but i will make a CE version with effectors.
Re: first properly spliced ship
Posted: Fri Mar 14, 2014 3:08 pm
by _Leguan12_
You could do an Ion beam (based on glaive beam) that ionizes most of the enemys systems for about 4 seconds

(recharge time 10sec)
Re: first properly spliced ship
Posted: Fri Mar 14, 2014 3:52 pm
by agigabyte
_Leguan12_ wrote:You could do an Ion beam (based on glaive beam) that ionizes most of the enemys systems for about 4 seconds

(recharge time 10sec)
Ion beams go through shields no matter what.
Re: first properly spliced ship
Posted: Fri Mar 14, 2014 10:17 pm
by xlandar
agigabyte wrote:_Leguan12_ wrote:You could do an Ion beam (based on glaive beam) that ionizes most of the enemys systems for about 4 seconds

(recharge time 10sec)
Ion beams go through shields no matter what.
so? why should that matter?
Re: first properly spliced ship
Posted: Fri Mar 14, 2014 10:48 pm
by agigabyte
xlandar wrote:agigabyte wrote:_Leguan12_ wrote:You could do an Ion beam (based on glaive beam) that ionizes most of the enemys systems for about 4 seconds

(recharge time 10sec)
Ion beams go through shields no matter what.
so? why should that matter?
Balancing, they also ionize all layers of shields.