BigD145 wrote:Lack of autosave is a feature, not a bug. Take a look at roguelikes and roguelike likes. They tend to not have autosave by definition.
And still, others so have autosave like I mentioned before and it is a really nice feature. Of course it is not necessary but has also nothing to do with destrying the rogue experience. But you shouldn't be punished for a faulty computer.
If you constantly die because you're bad at a game you're trying to get better, practice, get some more info ect.
If you lose your progress because the game crashes you will never get back to that game...ever. And that would be the worst for the developer since they want to engage you in the game. And that's why I don't understand the whole "Lack of autosave is a feature, not a bug."...how is it a feature to lose players because of an error in your programming?
If crashes are the issue, then perhaps have a hidden autosave (in the vein of word's recovered files, etc).
Saving is just not part of the roguelike genre. You save when you end your gaming session - that is all. Anything else encourages save-scumming, which is the single best way to squeeze all the challenge out of a roguelike.
ChickenWing wrote:If crashes are the issue, then perhaps have a hidden autosave (in the vein of word's recovered files, etc).
As I said before, Dungeons of Dredmor did the same. You had an autosave which was automatically deleted once you died. There is nothing wrong with that. I like these game modes ( I haven't even played FTL on easyso far) but I also don't think you should be punished for a faulty computer...or a power outage. Those things can happen and since you can't save, I think there should be something to prevent a complete loss of data without death. Otherwise you're getting punished even though you did nothing wrong. And death should be a punishment for failure, nothing else.
ChickenWing wrote:If crashes are the issue, then perhaps have a hidden autosave (in the vein of word's recovered files, etc).
As I said before, Dungeons of Dredmor did the same. You had an autosave which was automatically deleted once you died. There is nothing wrong with that. I like these game modes ( I haven't even played FTL on easyso far) but I also don't think you should be punished for a faulty computer...or a power outage. Those things can happen and since you can't save, I think there should be something to prevent a complete loss of data without death. Otherwise you're getting punished even though you did nothing wrong. And death should be a punishment for failure, nothing else.
If you have a faulty computer or power outages, an autosave is the least of your worries. The autosave might not even make it through such a sudden shutdown.
I was running in full screen and then alt tab due to low batter on my laptop (jus twanted to check if i can play more or should save). I couldn't tab back in , and the only way to save is quit and save.... so I had to close down the game and restart it. To my big surprise even my old save was gone. Why O.o this make no sense to me and is very frustrating when the client closes without saving.... I can get that i loose my progress, but why did you even had to delete the old save O.o
BigD145 wrote:Lack of autosave is a feature, not a bug. Take a look at roguelikes and roguelike likes. They tend to not have autosave by definition.
You've misunderstood this request too, it's asking that the game saves automatically while you're in progress (which would be deleted on game over), not for the ability to restore to that save after you die. It'd stop you losing your whole run if there's a crash.
Most roguelikes do have autosave. Nethack has autosave. If the game or computer crashes, you can usually recover up to the last point you changed levels.
Since I am losing progress due to a crash that I cannot influence, I would also like to see a "Nethack-style" autosave for the occasional system or game crash.