Page 2 of 3
Re: [SHIP] Federation Light Artillery A & B (Update Canceled
Posted: Fri Oct 18, 2013 10:18 am
by kartoFlane
All of these errors mean that the image is linked, but the file itself does not exist, ie. you either renamed, moved or deleted it.
Just set up the miniship/glows again, pointing them to the correct path, and it should work fine
R4V3-0N wrote:I checked the ftl file and it's folders and (in terms of images) everything is there.
The room interior images themselves got exported, it's the glow images that didn't -- did you check for those, too? Each man-able system should have 3 glow images associated with it + 1 glow for cloak.
Re: [SHIP] Federation Light Artillery A & B (Update Canceled
Posted: Fri Oct 18, 2013 10:33 am
by R4V3-0N
I re set it 5 times and then I picked a different room and glows and still didn't work.
I never rename my glows or rooms, infact I made them and put them in the storage folder on my PC (to keep things tidey) before I did any modding.
the img is physically there, the coding is referencing it correctly, even though superluminal says it isn't there and in game it's dark room. when I man it all 3 glows are present for every mannable station.
my guess is the save is corrupted or broken because when I make a new ship and recreate everything it's working fine.
how ever it is taking a bit of time so don't expect it up now.
Update will come up on UTC +12 19/10/13
(to prevent confussion, 10/18/13 if your in USA, fipped month/ days location and timezone difference into consideration)
EDIT:
The patch will not come on the 19th, Saturday.
So far....
F. Light Artillery B
-100% working
F. Light Artillery B (with crew)
F. Light Artillery A (With Crew)
- only are 22 bytes big, when patch does nothing, not sure what the hell went wrong
F. Light Artillery A
F. Light Artillery B (Recolour)
F. Light Artillery B (Recolour) (With crew)
-
This is bad and good news...
No matter how much BS I had with these 6 mod files.
1 at least made it through and started working, to bad non of the A variants got through, doesn't quite make sense that the B with crew didn't get through, only difference is the added crew.
I will go try tomorrow to see what's going on.
I am pretty damn sure that everything was perfect before I started to prepare for testing and what would have been, update.
Re: [SHIP] Federation Light Artillery A & B (Update Delayed)
Posted: Sat Oct 19, 2013 8:24 am
by UltraMantis
Erm.. making FTL crash while modmaking is like adding milk to your coffee. Perfectly normal.
Check for typos! And try to fix the problem by manually editing blueprints.xml.append and following FTL's naming convention. One mismatch, and the game crashes.
Re: [SHIP] Federation Light Artillery A & B (Update Delayed)
Posted: Sat Oct 19, 2013 11:19 am
by kartoFlane
Link, maybe that'll help
*shrug*
Re: [SHIP] Federation Light Artillery A & B (Update Delayed)
Posted: Sat Oct 19, 2013 11:36 am
by R4V3-0N
My computer/ anti virus hates that program and I boiled down to the source of the error.
In short I need to re code a lot of the ships blueprint or re make it in superluminal and then add the drone images and blueprints
the refferneces to the hull and nearly everything and other xml/ txt sheets are all topsie tervy.
I did manage to make it work to the point it works In game, but the drones are not even present, instead of
"Adv FTL navigation
FTL jammer
FTL recharge
it is double jammer and a weird typo for adv ftl nav that makes it have weird state and acts like from what I seen in my test of the big black box ship, it is doing the same thing titanium armour is doing.
anyway I will try to fix this up.
BUT I will upload and focus on my other ship now, I need to have some more 'success' in making a ship to regain the motivation of struggling through all this coding.
Edit:
I can't seem to make my drone show up at the start for the A, derp. I will go re check the blue prints again... superluminal why you so derpy....
Re: [SHIP] Federation Light Artillery A & B (Updated!)
Posted: Mon Oct 21, 2013 2:14 pm
by R4V3-0N
It is here! the big (for my work effort standards) update!
It is finally here
To go with my first mod ship is now my first drones! the links on the first post is updated and the alternate colour for the B is now available (have fun sleeper service!), I am sad that I couldn't make the custom drones for the layout A, It was far beyond my skill.
Update info available on the first post and down bellow this one.
I will be now working on the other ship mentioned in the description, the Federation Fighter Reacon "Road Runner" and the type II Federation Troop transport "Rok".
Thank you for your advice and responses so far, hope you guys enjoy!
Update Changes1.30 - big update!
= Ships
-F.Light Artillery A: updated hull image and shadowing.
-F.Light Artillery A: name change, it is now "Harpy"
-F.Light Artillery B: updated hull image and shadowing.
-F.Light Artillery B Recolour available: now the vanilla colour F. Light Artillery B is available.
= Drones and Misc
-Old Ion Drones added!: Ion drone buffs and nerfs, new drone 'hull' and engine.
-Ion Drones added!: updated hull, buffed heavily, 5 energy, made for the later sectors that have 3+ shields
-Ion Drones II added!: not available at start, only found in stores and random drop, faster then the 1, costs 1 energy less. but more expensive.
-Store: all drones available at store! (should be)
= Bugs
-Dark rooms are fixed for A and B
-Ship with crew do not have strange file error, '22 bytes size'
Re: [SHIP] Federation Light Artillery A & B (Updated!)
Posted: Fri Nov 08, 2013 10:48 am
by Sleeper Service
A small pirate ship messages you, "That sure is a shiny ship you got there."
FTL Captain's Edition is currently collecting new ship hulls to increase enemy variety. Your ship design fits the concept and is pretty cool.

I want to ask permission to resize/recolour/modify the Fed B colour variant and integrate it into CE. Cool?
Re: [SHIP] Federation Light Artillery A & B (Updated!)
Posted: Fri Nov 08, 2013 1:24 pm
by R4V3-0N
EEEEEEEEEEEEP!!!! YES YES YES YES YES!
Sorry it's just as you know I really really like your mod and really want to help in it as you may or may not know, off course you can use this ship! I can PM you some other projects I am stubbed on at the moment such as the Federation Fighter 'Road runner' sister ship to this one and also some other hulls and stuff I made but never got to floating around.
Re: [SHIP] Federation Light Artillery A & B (Updated!)
Posted: Sat Jan 11, 2014 1:50 am
by jon5360
is it just me or is there something wrong with dropbox?
Re: [SHIP] Federation Light Artillery A & B (Updated!)
Posted: Sat Jan 11, 2014 7:52 pm
by UltraMantis
It's not just you. There appears to be some issue.