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Re: [WIP] The Federation Strikes Back

Posted: Sun Aug 25, 2013 5:07 pm
by dalolorn
UltraMantis wrote:Good luck. :) De-bugging mod related crashes is a total pain in the ass.
Indeed, plus I seem to be spending more and more time playing other people's mods instead of making my own, not to mention playing Star Trek Online. :oops:

At this rate, it'll be a week or two before I'm done debugging, and that's only if nothing goes wrong. Tomorrow's testing day, then! :oops:x2

Re: [WIP] The Federation Strikes Back

Posted: Tue Aug 27, 2013 9:38 am
by dalolorn
Well, after a few minutes of work, I've managed to make TFSB GMM/SS-compatible, and am getting ready to test the auto-assault drone. If that works out, I'll have an early alpha up and about in no time. :D

I am however curious...

Who here thinks I should make it CE-dependent by changing the starting weapons to CE stuff? Of course, I'd still have to ask Sleeper Service, but... :?:

Edit: Okay, I'm out of ideas. I know where the issues are, which files they're in - but I can't seem to fix them. I'm attaching the assault.xml and assault.txt files to the edit, just in case anybody with more knowledge can figure out the problem.

*tries to attach* Never mind, it's rejecting my uploads. I'll try sending them via .zip or .ftl when I have time.

Re-edit: Okay, this is a problem. I was planning on uploading the mod by attaching it to the OP, but the maximum size is nearly non-existent. This leaves me without a distribution method.

Anyway, I'm copy-pasting the contents of assault.txt and assault.xml respectively:

Code: Select all

X_OFFSET
6
Y_OFFSET
2
HORIZONTAL
0
VERTICAL
0
ELLIPSE
150
225
0
0
ROOM
0
2
3
2
1
ROOM
2
1
0
2
1
ROOM
3
2
5
2
1
ROOM
4
1
6
2
1
ROOM
5
2
4
2
1
ROOM
6
2
1
2
1
ROOM
7
2
2
2
1
ROOM
8
0
7
2
1
DOOR
2
2
6
7
0
DOOR
1
7
4
8
0
DOOR
2
1
2
6
0
DOOR
2
4
0
5
0
DOOR
2
5
5
3
0
DOOR
2
3
7
0
0
DOOR
2
6
3
4
0

Code: Select all

<!-- Copyright (c) 2012 by Subset Games. All rights reserved -->
<!-- Superluminal exported file -->

<img x="-70" y="-70" w="252" h="414"/>

<weaponMounts>
	<mount x="191" y="128" rotate="true" mirror="false" gib="0" slide="up"/>
	<mount x="173" y="90" rotate="true" mirror="false" gib="0" slide="up"/>
	<mount x="186" y="295" rotate="true" mirror="true" gib="0" slide="down"/>
	<mount x="176" y="329" rotate="true" mirror="true" gib="0" slide="down"/>
</weaponMounts>

<explosion>
	<gib1>
		<velocity min="0.00" max="0.50"/>
		<direction min="203" max="78"/>
		<angular min="-0.30" max="0.30"/>
		<x>13</x>
		<y>14</y>
	</gib1>
	<gib2>
		<velocity min="-0.10" max="0.70"/>
		<direction min="166" max="231"/>
		<angular min="-0.30" max="0.30"/>
		<x>56</x>
		<y>215</y>
	</gib2>
	<gib3>
		<velocity min="-0.10" max="0.60"/>
		<direction min="226" max="175"/>
		<angular min="-0.30" max="0.30"/>
		<x>15</x>
		<y>200</y>
	</gib3>
	<gib4>
		<velocity min="-0.30" max="0.60"/>
		<direction min="180" max="360"/>
		<angular min="-0.30" max="0.30"/>
		<x>65</x>
		<y>114</y>
	</gib4>
</explosion>

Re: [WIP] The Federation Strikes Back

Posted: Tue Aug 27, 2013 1:55 pm
by kartoFlane
dalolorn wrote:

Code: Select all

ROOM
0
2
3
2
1
ROOM
2
A hole in shipname.txt's indexing.
Look here

Re: [WIP] The Federation Strikes Back

Posted: Tue Aug 27, 2013 1:58 pm
by dalolorn
kartoFlane wrote:
dalolorn wrote:

Code: Select all

ROOM
0
2
3
2
1
ROOM
2
A hole in shipname.txt's indexing.
Look here
I see... okay, that I can fix. What I'm more worried about is uploading the thing.

Re: [WIP] The Federation Strikes Back

Posted: Tue Aug 27, 2013 2:11 pm
by kartoFlane

Re: [WIP] The Federation Strikes Back

Posted: Tue Aug 27, 2013 2:37 pm
by dalolorn
Hmm, Google might work. :)

Also, it just occured to me that the fix would only deal with the crashes, not the oddly misplaced hull and shield images.

Re: [WIP] The Federation Strikes Back

Posted: Tue Aug 27, 2013 2:42 pm
by UltraMantis

Re: [WIP] The Federation Strikes Back

Posted: Tue Aug 27, 2013 2:48 pm
by dalolorn
Nah, I'll stick with GDrive. :P

Re: [WIP] The Federation Strikes Back

Posted: Tue Aug 27, 2013 8:51 pm
by 5thHorseman
dalolorn wrote:Hmm, Google might work. :)

Also, it just occured to me that the fix would only deal with the crashes, not the oddly misplaced hull and shield images.
It should fix the hull offset. I had the exact same problem and making my rooms consecutive fixed it. My ship never crashed, it just looked like with the hull in the upper left of the hangar.

Re: [WIP] The Federation Strikes Back

Posted: Tue Aug 27, 2013 8:56 pm
by dalolorn
5thHorseman wrote:
dalolorn wrote:Hmm, Google might work. :)

Also, it just occured to me that the fix would only deal with the crashes, not the oddly misplaced hull and shield images.
It should fix the hull offset. I had the exact same problem and making my rooms concurrent fixed it. My ship never crashed, it just looked like with the hull in the upper left of the hangar.
Well, it crashed when I turned on a repair drone and shut it down afterwards.